What do hybrid spearman means?
thread starter aaronpinoy56923 Jul 02 2009
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| Uhh like what is the difference between hybrid spearman and normal one tnx for reply |
taleko Jul 02 2009
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| hybrid build skips a few unnecessary dk and DRK skills and focuses on both masteries and boosters and Crusher/Fury, check the warrior section for info Pros: Faster lvl'ing throughout Cons: None Copy&Paste wall of text from Quietus's not yet stickied guide: This is the biggest question facing those of you looking to create a new Dark Knight � should you go hybrid, taking advantage of both polearm and spear, or pure, focussing on one only to get the �style� points, and to not have to spread your skills around? My opinion on this is that going hybrid is the best option, carrying straight through to fourth job on the strength of Polearm training, and only ever picking up one spear during the end-game, to use at bosses and at fourth job training areas. The reason for this being.. polearms favor large, fast-spawning mobs, and in third job, there�s plenty of areas that offer this. Windraiders, Wolf Spiders, Red/Blue Kentaurus, Himes, and Typhons are just the most notable among these. A pure polearm user will be able to take full advantage of these areas, and will train much faster than a pure spear user � while spending less mesos on his weapon in the process. However, the fourth job training areas available as of this guide are pretty much limited to two, possibly three areas. Himes, which is decent solo and REALLY fast exp all the way through your 9x+ levels to fourth jobs. Jr. Newtie parties, which are only fast if you have a good party, and Skelegon/Skelesaurus, which have the same limitation as Jr Newties. There�s also the map �Peak of the Big Nest�, featuring two flat platforms, one with skeles and one with nest golems, where the spawn is nice, but it�ll take two or three rushes before you have a mob of more than three. Out of all three of these areas, Himes is the fastest unless you�re with a fourth job mage.. and then, the exp is only faster at skeles and jr newties because you�re leeching exp from the mage in exchange for hyper body. The mobs in these areas, without massive use of Rush (which will be discussed later), rarely grow above 2-3 targets, leaving Himes as the highest level area where you can put a pure polearmer�s full power to use. Without good friends to party with in fourth job, pure polearmers will level much slower than pure spears or hybrids. A pure spear user experiences the opposite problem. Their experience in third job won�t be BAD, but let�s face it � the mass-spawn maps favor polearms, which give you a great deal more experience over time than spears. Particularly at Himes, where the pure polearmer has the advantage of range and targets, spear users are at a disadvantage; it�s much harder to grab and keep a mob with spears, when the mob is 8-10 targets large. This changes slightly depending on mobbing methods, but that will be discussed later. The true advantage of the pure spear user, however, will shine when you begin fighting bosses, and when you move on to skele parties � your higher damage on 1-3 targets will quickly |
Jokke91 07/02/09
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 | That should pretty much sum it all up. |
xSugarLover 07/02/09
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aaronpinoy56923 07/02/09
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| so which is better? O.o and cheaper? |
taleko 07/02/09
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| a hybrid actually costs less than a pure spear but more than a pure PA. as for better? didnt you read that wall of text? its obvious that the hybrid bould is superior. |
DonkeyPunch 07/02/09
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| Hybrids spearmen get more miles per gallon, duh. |
ruperthuang 07/02/09
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| Chinese Wall of Text @ first post. Let's say you are mainly spearmen. You take points off Spear FA, Spear Booster (some points) and stuff like that to put in PA mastery and booster. Stuff like that. |
s41tostyl3 07/02/09
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| Hybrid is ultimately the better option. But if you wanted better, you wouldn't make a DrK in the first place. |
aaronpinoy56923 07/02/09
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| im kinda confused cuz this is my first spearman. |
LukLessEMS 07/02/09
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taleko 07/02/09
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| 30 : +1 Polearm Mastery 31-36 : +3 Polearm Mastery 37, 38 : +3 Polearm Booster 39 : +3 Iron Will 40-49 : +3 Hyper Body 50-53 : +3 Polearm Booster 54 : +2 Polearm Booster, +1 Polearm Mastery 55-60 : +3 Spear Mastery 61 : +2 Spear Mastery, +1 Spear Booster 62-67 : +3 Spear Booster 68 : +1 Spear Booster, +2 Iron Will 69, 70 : +3 Iron Will End result : Polearm Mastery maxed, Polearm Booster maxed, Spear Mastery maxed, Spear Booster maxed, Hyper Body maxed, Iron Will 11. 70 : +1 Dragon Fury : Polearm 71-79 : +3 Dragon Fury : Polearm 80 : +2 Dragon Fury : Polearm, +1 Elemental Resist 81 : +3 Sacrifice 82-91 : +3 Dragon Roar 92-101 : +3 Dragon Crusher (Spear) 102-107 : +3 Elemental Resist 108 : +1 Elemental Resist, +2 Dragon Fury (Spear) 109-117 : +3 Dragon Fury (Spear) 118 : +1 Dragon Fury (Spear), +2 Iron Will 119, 120 : +3 Iron Will best guide to give a read over: link |
aaronpinoy56923 07/02/09
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| taleko said: "30 : +1 Polearm Mastery 31-36 : +3 Polearm Mastery 37, 38 : +3 Polearm Booster 39 : +3 Iron Will 40-49 : +3 Hyper Body 50-53 : +3 Polearm Booster 54 : +2 Polearm Booster, +1 Polearm Mastery 55-60 : +3 Spear Mastery 61 : +2 Spear Mastery, +1 Spear Booster 62-67 : +3 Spear Booster 68 : +1 Spear Booster, +2 Iron Will 69, 70 : +3 Iron Will End result : Polearm Mastery maxed, Polearm Booster maxed, Spear Mastery maxed, Spear Booster maxed, Hyper Body maxed, Iron Will 11. 70 : +1 Dragon Fury : Polearm 71-79 : +3 Dragon Fury : Polearm 80 : +2 Dragon Fury : Polearm, +1 Elemental Resist 81 : +3 Sacrifice 82-91 : +3 Dragon Roar 92-101 : +3 Dragon Crusher (Spear) 102-107 : +3 Elemental Resist 108 : +1 Elemental Resist, +2 Dragon Fury (Spear) 109-117 : +3 Dragon Fury (Spear) 118 : +1 Dragon Fury (Spear), +2 Iron Will 119, 120 : +3 Iron Will best guide to give a read over: link " Thanks man |
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