F/P vs Flame Wizard
basilmarket.com forums : F/P Wizard to Arch Mage  |  15 posts archived
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thread starter frozenmage Jun 28 2009 + PM | QUOTE | PERMALINK | REPORT
Hey guys, My friend recently played my F/P and was undecided on whether or not he wanted to go ahead and create a new F/P character or wait for the KoC Flame Wizard. She's confused right now but I think she's in love with all those KMS and SEA videos she's seen of the flame wizard lol =p. SO.. What do you guys think about a standard f/p vs the KoC Flame Wizard based on what you know, read or seen in videos. Discuss please ! ty ^o^
Torchalan 06/30/09 + PM | QUOTE | PERMALINK | REPORT
lostguardian said: "Well my depression has turned into Confusion as i read all these flames Please no more flames really in the end we wont really c who wins XD well maybe i might be wrong in this one but anyways iono if Flame wizards will be all that great but iono we'll jux have to w8 until they come out and we try them for ourselfs eh?" We already know who wins past 13x...
Xylit 06/30/09 + PM | QUOTE | PERMALINK | REPORT
taotapp said: " Just curious, have you ever trained at Death Teddies as a LUK mage? Because I did - with a superfluous amount of LUK, I might add - and I wasn't able to hit them in my 50's at all. You can cite your tests and your formulas, but that doesn't change the fact that as a high luk mage, I couldn't hit death teddies until my low 60's. Either the whole "go at 55!" thing is a lie, or INT has a greater effect on magic accuracy than people would like to believe." Never tried it myself but im a mathematical person and i stick with my formulas :P
EmpireSun Jun 30 2009 + PM | QUOTE | PERMALINK | REPORT
EmpireSunOk, I quit the F/p forum for 1 week and when I come back there's a flame war going on.... XD cooooooooooooooooool EDIT: ok OT....Flame Wizards are ncie but they are going to be one of the most expensive of the KoC classes, not to mention...they are no better than F/P =D IMO...F/P are just awesome. Flame Wizards: No Mp Recovery *No Mp Recovery......seriously... -___- NO MP RECOVERY! Flame Wizard: 3 mp every 10 seconds F/P Archmages: what? like 200-500 mp every 10 seconds?.... Fire Arrow *Flame Wizard: Level 20: MP -28 / Basic attack 110 / Mastery 60% F/P Wizard: Level 30: MP -28; Basic attack 120, mastery 60% (Hey, 120 is better than 110, you can't argue that =P) Element Amplification *Flame Wizard: Level 20: MP -200% / M.ATK +130% F/P ArchMage: Level 30: MP -200%; M.ATK +140% (Yea, it's like leaving your AMP skill at 20....-_-) Elquines/Ifrit Flame Wizard: Level 20: MP -70 / Basic attack 250 / 120 Seconds F/P Archmages: Level 30: MP -100; Basic attack 270, for 160 seconds (20 more base atk and 40 secs more of duration. Not to mention Elquines can freeze monsters and make them fire-weak ) Meteor Shower *Flame Wizard: Level 20: MP -4000 / Basic attack 500 / 15 Enemies F/P Archmage:Level 30: MP -3500, Basic attack 570 / 15 Enemies (More Base atk for us and less mp cost! HA!) FW: 8k per meteor AM: 7k per meteor FW: 500 base atk AM: 570 base atk FW: Lvl 1 meteor = 15% mastery FW: lvl 20 meteor = 60% mastery AM: Lvl 1 meteor = 60% mastery AM: Lvl 20 Meteor = 60% mastery (We get 60% mastery from the beginning ^_^) No Maple Warrior Well it doesn't matter, it lvl 13x most Archmages will outdamage the Flame Wizards...But, nevertheless this skill kinda defeats the purpose of KoC having 70 more AP. (Kinda, not 100%) No Infinity Yeaaaaa, no playing around with 11-40 secs of ultimate. 1vs1 skills Flame Wizard: Level 20: MP -28; 110 Basic Attack; 60% Mastery F/P Archmage: Level 30: MP -25; Basic attack 210, Mastery 60%, for 15 seconds (I gotta be honest, flame wizards have terrible 1vs1 skills, we got Paralyze which is godly and can freeze for 15 secs! and Flame wizards only get 1 1vs skill....) Also F/P have Comp (Which is useless but, hey we got it ^__^) Yes, they can use Fire Strike which has more base atk than Fire Demon. But this is 1vs1! >=( Delay on Skills..... You get Ifrit at lvl 100 and Meteor at lvl 110....which again...kinda sucks because you are almost over in oyur KoC career. And unless you save some points, you will end up getting meteor maxed at lvl 116. New Skills which F/P's dont have? *Blessing of the Sprite: Magic Attack + 40 -Which is very unlikely because you gotta be lvl 200... -___- *Echo of Hero: Level 1: MP -30; +2% Weapon and Magic Attack; 40 Minute Duration; 2 Hour Cooldown -Nerfed version of the real "Echo of Hero" (which is 4%).... *Flame Sprite: Level 20: MP -20; 40 Attack Power; +25 Weapon Defense; +25 Magic Defense; 200 Second Duration OMG, and useless summon XD...Seriously...It sucks and it's only helpful for lower levels...but
Inferno 06/30/09 + PM | QUOTE | PERMALINK | REPORT
Torchalan said: " We already know who wins past 13x..." Game, set match.
iCelcius 06/30/09 + PM | QUOTE | PERMALINK | REPORT
I've changed my opinion on them. Check out this thread. link explains everything.
IImaplers 06/30/09 + PM | QUOTE | PERMALINK | REPORT
IImaplersiCelcius said: "I've changed my opinion on them. Check out this thread. link explains everything." thx. Well, they seem to be inferior to regular FPs in terms of damage but just about on par with everything else. I mean looking at fire curtain, it seems even BETTER than poison mist. You gotta admit, it looks cooler AND the monsters actually get some kind of symbol on them when burned (according to the info in that link), and they get a ranged mob skill which appears to be a way better finisher of mobs than explosion. Get prepared for Ewand1/Estaff1 prices to inflate Damm, I think my pants are on fire. @____________@
lostguardian 06/30/09 + PM | QUOTE | PERMALINK | REPORT
@empiresun Wow u make me believe that Fire Wizards truely are weak Makes me so happy to know that we will dominate them in power altho in chance they still have a chance on dominating us in numbers... lets see wat happens When they really come out truelly they are weak i'd have to admit it looks kewl thats all Thanks for completly clearing that up ^^
taotapp Jun 30 2009 + PM | QUOTE | PERMALINK | REPORT
Their whole "it's fire, but it has the poisoning effect!" thing bothers me, just because it's such an obvious copy of poison mist. But, whatever. At least they tried to make it look fiery. If they'd just given them poison mist, I would've raged. also, LOL@ the little flame icon that appears above the heads of burnt monsters. Take out the only challenge, why don't they? With that out of the way, I am so making a warrior one, just to mess around with Brandish.
gandalf0213 06/30/09 + PM | QUOTE | PERMALINK | REPORT
EmpireSun said: "Ok, I quit the F/p forum for 1 week and when I come back there's a flame war going on.... XD cooooooooooooooooool EDIT: ok OT....Flame Wizards are ncie but they are going to be one of the most expensive of the KoC classes, not to mention...they are no better than F/P =D IMO...F/P are just awesome. Flame Wizards: No Mp Recovery *No Mp Recovery......seriously... -___- NO MP RECOVERY! Flame Wizard: 3 mp every 10 seconds F/P Archmages: what? like 200-500 mp every 10 seconds?.... Fire Arrow *Flame Wizard: Level 20: MP -28 / Basic attack 110 / Mastery 60% F/P Wizard: Level 30: MP -28; Basic attack 120, mastery 60% (Hey, 120 is better than 110, you can't argue that =P) Element Amplification *Flame Wizard: Level 20: MP -200% / M.ATK +130% F/P ArchMage: Level 30: MP -200%; M.ATK +140% (Yea, it's like leaving your AMP skill at 20....-_-) Elquines/Ifrit Flame Wizard: Level 20: MP -70 / Basic attack 250 / 120 Seconds F/P Archmages: Level 30: MP -100; Basic attack 270, for 160 seconds (20 more base atk and 40 secs more of duration. Not to mention Elquines can freeze monsters and make them fire-weak ) Meteor Shower *Flame Wizard: Level 20: MP -4000 / Basic attack 500 / 15 Enemies F/P Archmage:Level 30: MP -3500, Basic attack 570 / 15 Enemies (More Base atk for us and less mp cost! HA!) FW: 8k per meteor AM: 7k per meteor FW: 500 base atk AM: 570 base atk FW: Lvl 1 meteor = 15% mastery FW: lvl 20 meteor = 60% mastery AM: Lvl 1 meteor = 60% mastery AM: Lvl 20 Meteor = 60% mastery (We get 60% mastery from the beginning ^_^) No Maple Warrior Well it doesn't matter, it lvl 13x most Archmages will outdamage the Flame Wizards...But, nevertheless this skill kinda defeats the purpose of KoC having 70 more AP. (Kinda, not 100%) No Infinity Yeaaaaa, no playing around with 11-40 secs of ultimate. 1vs1 skills Flame Wizard: Level 20: MP -28; 110 Basic Attack; 60% Mastery F/P Archmage: Level 30: MP -25; Basic attack 210, Mastery 60%, for 15 seconds (I gotta be honest, flame wizards have terrible 1vs1 skills, we got Paralyze which is godly and can freeze for 15 secs! and Flame wizards only get 1 1vs skill....) Also F/P have Comp (Which is useless but, hey we got it ^__^) Yes, they can use Fire Strike which has more base atk than Fire Demon. But this is 1vs1! >=( Delay on Skills..... You get Ifrit at lvl 100 and Meteor at lvl 110....which again...kinda sucks because you are almost over in oyur KoC career. And unless you save some points, you will end up getting meteor maxed at lvl 116. New Skills which F/P's dont have? *Blessing of the Sprite: Magic Attack + 40 -Which is very unlikely because you gotta be lvl 200... -___- *Echo of Hero: Level 1: MP -30; +2% Weapon and Magic Attack; 40 Minute Duration; 2 Hour Cooldown -Nerfed version of the real "Echo of Hero" (which is 4%).... *Flame Sprite: Level 20: MP -20; 40 Attack Power; +25 Weapon Defense; +25 Magic Defense; 200 Second Duration OMG, and useless summon XD...Seriously...It sucks and it's only helpful for l
22life22 06/30/09 + PM | QUOTE | PERMALINK | REPORT
Haha, the KoC lover has ran off now that all of us f/ps have united against him.
Blender 07/03/09 + PM | QUOTE | PERMALINK | REPORT
MageTofu said: "Ima stick with F/P all the way =P And then if some Fire Wizard comes up to me and calls me a noob then I will come back at level 120 and be like "whos the nub now" =P" Still you buddy, still you...
adripe 07/03/09 + PM | QUOTE | PERMALINK | REPORT
I'm not making either of them but if I were u guys I will make a f/p becuz f/p's will out damage flame wizards eventually becuz of their lvl cap of 120!
FienDkilleRz 07/04/09 + PM | QUOTE | PERMALINK | REPORT
This means massive inflation on Ewand1s and 5s right? :/
Inferno 07/04/09 + PM | QUOTE | PERMALINK | REPORT
Not 5's. Just ele wand and staff 1. They can't go over 130. :DDD So, selling my ele wand 1 will give me 3/4 of an ele wand 5.
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