A fair class I was thinking of.
basilmarket.com forums : General Maple Story  |  15 posts archived
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thread starter KaoriGlacia Jun 28 2009 + PM | QUOTE | PERMALINK | REPORT
I saw someone who posted their ideas and its been like a week since ive been on basil cuz i was on vacation w/o a comp. So i was thinking maybe maple should add a Fencing type class. for example: there could be 2 branches. One wields a cutlass like in fencing and they wear semi light armour and the other could be like a whip wielder. Just a thought =] Add your ideas if you want or you could comment and add some stuff you would rather prefer. EDIT: this could be added to the pirate class. EDIT: This is a detailed (wall of text) -_- about my idea. Class: Captain Sub-class: Fencer Weapons/Shield: Cutlass, Scimitars, Rapier, Foil(Epee)etc.Buckler(shield) First Job: Dueler Summary The first job of a Fencer. This class does not posses any mobbing attacks but rely's on quick lunges to disarm and take down their enemies. The Duelers light armor allows for quick movement whether it be for escaping or maneuvering around a ribbon pig. Skills and Abilities: Speed (passive): Increases overall speed. (mastery level 5) Reflexive Focus (passive): Raises avoidability and accuracy. (Mastery Level 15) Lunge (active): Performs a skilled lunge with Cutlass in hand to damage the enemy.(works with cutlass in hand) (Mastery Level 20) Lash(active): Lashes foe (works with whip in hand) (Mastery Level 20) Defensive Style (passive): Raises defensive stat. (Mastery Level 20) _____________________________________________________________________________________________________________________________ Once the Dueler advances to level 30 He/She will be given 3 advancements to choose from... 2nd Job: Defender, Attacker,Puppeteer. Defender Summary One of two choices for a Dueler to advance through in the Fencer class. The Defenders prefer defensive forms of battling to limit hp loss as much as possible. With more defensive techniques then offensive, the Defender can utilize shields to his/her advantage with such techniques as Guard Push and Defend. Skills and Abilities Defensive Dueling (passive): Temporarily raises the defense and avoidability stat of the user. (mastery Level 30) Guard Push(Active): Uses mp to create a light weight, powerful shield to push back enemies certain distances and deal damage depending on the amount of points placed into it. (mastery Level 30) Carve (active): The user Slashes at the foe 3 times causing damage and sometimes stunning the foe. (master level 25) Defend(passive): Raises weapon , overall defense and Avoidability stat of the user and/or his/her party members. (mastery level 25) Skill Meditation (passive): Temporarily raises wep atk for cutlass. (mastery level 10) Attacker Summary The opposite of a defender. This form of dueling consists of many offensive moves in order to subdue the foe quickly. Attackers rely on techniques such as Slash Blast and Pump up to raise attack and damage foes greatly. Offensive dueling (passive): Temporarily raises acc and att stat of the user. (mastery level 30) Slash Blast(active): Fakes a lunge causing confusion
DopeKingx3 06/28/09 + PM | QUOTE | PERMALINK | REPORT
whered u get this idea... O_o
KaoriGlacia 06/28/09 + PM | QUOTE | PERMALINK | REPORT
Just came from the top of my head. since the whips are cool and i always thought fencing should be given more credit =]
DopeKingx3 06/28/09 + PM | QUOTE | PERMALINK | REPORT
lol... well kms already has a fencing type... but they use polearms =P
KaoriGlacia 06/28/09 + PM | QUOTE | PERMALINK | REPORT
Is Kms way past KoC and Aran?
DopeKingx3 06/28/09 + PM | QUOTE | PERMALINK | REPORT
no i meant Aran. They combo... and stuff? :]
ImaTurtle67 06/28/09 + PM | QUOTE | PERMALINK | REPORT
there should be a wind/earth mage if anything =0 i thought up some cool ideas for it
KaitoFishy 06/28/09 + PM | QUOTE | PERMALINK | REPORT
Creative. Keep going with the idea. I want to see how it turns out. So far, it's too early to judge it.
TheMuffinLover 06/28/09 + PM | QUOTE | PERMALINK | REPORT
ImaTurtle67 said: "there should be a wind/earth mage if anything =0 i thought up some cool ideas for it" That my friend would be awesome. Like, an earthquake move? Or a windstorm move blowing monsters away from you?
MastaSella Jun 28 2009 + PM | QUOTE | PERMALINK | REPORT
A whip using class would be pretty cool. They could add more whips to the game. Aran is already like a fencing class. The problem with adding new classes is that people always start ranting about how "_____ IS GONNA RUIN MAPLESTORY!@#!#@$@#%!@%"
KaoriGlacia 06/28/09 + PM | QUOTE | PERMALINK | REPORT
Well, i was going to incorporate wind and earth to this class like the whipmasters have this move where they spin (3rd job move) and the whip circles around them and as it does it creates a whirlwind and damages all enemies ahead of the player . For the fencing type i heard about this fencing move where the fencer would fake a lunge then lunge and when hes faking he sort of taps his foot on the ground so maybe as he does it could shake the ground in front of his enemies making them stunned and then when he lunges it goes through the enemies ahead of him. Just an idea XD
fuyunokarasu 06/28/09 + PM | QUOTE | PERMALINK | REPORT
like a samurai? maybe?
KaoriGlacia 06/28/09 + PM | QUOTE | PERMALINK | REPORT
Ill post a detailed thread about this hold on. itll take a few minutes
HHhbkdX 06/28/09 + PM | QUOTE | PERMALINK | REPORT
lol this job sounds much better than the dude who came up with the "Ninja" class lmao.
PyritsNoSwiping 06/28/09 + PM | QUOTE | PERMALINK | REPORT
wind/earth mage = avatar
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