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Warrior
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thread starter infferrno Jun 27 2009
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| Yeah well i got bored so here's a little something I cooked up... Makes Pages more party oriented but not too overpowered me thinks. Class: Branches from Pages 1st Job: Swordsman (Same) 2nd Job: Page (Same) 3rd Job: Hollow Knight Dual Wield: Wield two one handed weapons. (Need to purchase separate.) Takes average of stats and multiplies it by a certain factor. Speed follows fastest equipped weapon. 1: 105% 5: 115% 10: 130% Forsaken Rage: Combo like thing. Rage bar fills up over time. Speeds up when taking damage or dealing damage. 1: Fill up to 1/3 bar. ACC +0 5: Fill up to 2/3 bar. ACC +10 10: Fill up to full bar. ACC +20 Spiritual Adaptability: Increases mastery (Req: 5 Forsaken Rage) 1: Mastery increases to 65% 5: Mastery increases to 80% Loving Grace: Party Buff. Adds a holy barrier around entire party. When contact is made with the enemy, damage is inflicted onto the enemy for up to 60%. More party members, stronger the increase. 1: Reflect 1% with 1-3 members. 5% 4+ members. 5: Reflect 15% with 1-3. 30% with 4+. 10: Reflect 30% with 1-3. 60% with 4+. Hollow Tears: You show no remorse to the enemy 1: Attack up 5%. Phy/Magic Def down 5% 10: Up 10%. P/M Def down 10% 20: Up 20%. P/M Def down 20% Sacrificial Blow: Use up a bit of HP to deal devastating blows to the enemy. 1: Uses 1/3 bar of Forsaken Rage along with 1000 HP. Deals 250% damage to 2 targets. 15: Uses 2/3 bar along with 500 HP. Deals 350% damage to 4 targets. 30: Uses full bar along with 250 HP. Deals 500% damage to 6 targets. *Thinking up more later* 4th Job: Legend Tempest: Imbues party with a holy charge. 1: Damage increase 5%. 1/100 of damage taken is restored to attacker. 15: Damage increase 15%. 1/50 of damage taken is restored to attacker. 30: Damage increase 30%. 1/25 of damage taken is restored to attacker. |
taleko Jun 27 2009
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| i like it so far, keep it coming. however dual weilding seems a bit overpowered for just 10 points, maybe make it 30 points to max and 1% per point. and 5 points for +20% mastery seems a bit too strong. |
xdarkshynobi 06/27/09
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| i sorta think its lame but hay as long as u like it |
Gino 06/27/09
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| Good idea, stupid name. Hollow knight? Come on man.... |
CxspiritzX 06/27/09
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| page>book>Saga = Nerd fail o_o |
taleko 06/27/09
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infferrno 06/27/09
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| Gino said: "Good idea, stupid name. Hollow knight? Come on man...." *Shrugs* came on a whim. |
taleko 06/27/09
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| taleko said: "i like it so far, keep it coming. however dual weilding seems a bit overpowered for just 10 points, maybe make it 30 points to max and 1% per point. and 5 points for +20% mastery seems a bit too strong." also tempest as a party skill? , either make seperate skills for the damage % up and make the damage dealt/healed a party skill |
Danzor 06/27/09
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| The names should stay the same, but I agree they need to be more class oriented. |
dragonlnja 06/27/09
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| rofl thats pretty kewl i wouldnt mind being that especially with 2 swords XD however fighters can also use 1 handed att swords so technically couldnt that also affect fighters |
xdarkshynobi 06/27/09
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| Would it be similar to a str dit o.o |
cookie4mesos 06/27/09
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| taleko said: "also tempest as a party skill? , either make seperate skills for the damage % up and make the damage dealt/healed a party skill" What? No, that's an Eternal Swordsman skill. D: |
infferrno 06/27/09
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| Wowee... so many comments. o.o I was just doing this to take a break from "Traitors"... which I've slacked off a butt load on. >.> 2 1/2 pages in 1 month... xD |
masamunee Jun 27 2009
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 | Names are... iffy. Hollow Knight --> Great Knight Legend --> Templar I dunno. I think my names are iffy as well. Other names: Defender, Vindicator, Champion, Partisan, Sentinel, Knight Lord, Blade Knight; etc etc etc. |
bgpeychoff 06/27/09
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| i dont like how they're really overpowered compared to other warriors. and an extra 20+ accuracy from skills? that's not exactly fair either. the party buff is way too good. make it to like 10-20% |
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