damn them wind breakers
basilmarket.com forums :
Bowman
| 16 posts archived
thread starter shademix Jun 25 2009
+ PM | QUOTE | PERMALINK | REPORT
| So with KoC coming soon to GMS. What do you think of windbreakers? In my opinion they just RUIN the Archer class Pros: Dragon Breath sorta move in 2nd job Dark Sight sorta move in 2nd job(which is great for us archers) And actually all of these NEW skills in 3rd job(compared to all other classes who get the 4th job skills) Cons: They don't get SE Can't think of any more except the fact that they might not be able to go to HT and PB runs cos of their low HP And a question... does this mean that prices on bows and bow scrolls will.... rise? NOOOOOOOOOOO archers will die out much? -.- |
shademix 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| Chris9292 said: "they arent called Windbreakers anymore. wind archers are what they are called now " Lol, thats good cause many will confuse em with the mobs |
spiritrival 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
 | Desiderata03 said: "I don't agree about Pirates though. I like them." Well, it's mainly Brawlers. I don't like how they get Corkscrew Blow and Backspin Blow in 2nd job.I might be okay with them being 3rd job skills. |
LaIotun Jun 25 2009
+ PM | QUOTE | PERMALINK | REPORT
| Desiderata03 said: " I agree KoC should be in a SubWorld. They're far too powerful for their level range to do any good being thrown in with regular characters. CPQ will be broken because Adventurers won't stand a chance, KoC will be way more popular for other PQs, and they'll probably generate a lot of KSing since people will be able to populate higher training grounds a lot sooner (though we thankfully have mini-dungeons). I don't agree about Pirates though. I like them. link <-- Better KoC skill data. Remove @" For Soul Masters, it says the Brandish max level is 20 but it goes to 30 in the box o_O |
itachipinky 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| i think they'll prove that all archers are uber! |
Rhayn 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| Desiderata03 said: "A level 91 WB can 3hko a Jr. Newtie, while at 111 I'm still ~7hkoing them. They're really powerful." Can they do this with semi-decent equips, or do they have to be totally pimped out? |
AltairHawk 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| I agree. I posted a thread about KoC a while ago, and I adressed these topics. Bow scrolls will become ridiculously expensive, while XBOW scrolls will get even cheaper. They will be chosen over us in PQs. They will be abe to KS us in all of the training grounds, and probably will. They get a bunch of REALLY powerful and useful skills earlier than us, so way less reason to play an archer. etc.... The only pro there is to being an archer is SE later on and the satisfaction of knowing that you are playing "hard mode" Maplestory. I for one will never quit my archer for a KoC, they seem like the "Beginner" mode of Maplestory which all of the "noobs" will play. @spritrival Hmmm. Dunno what you're talking about. All Pirates seem fair to me. I think it was a good idea to implement them in the game. Corkscrew Blow and Backspin blow are the unique skills of a Brawler in 2nd job, and they aren;t really overpowered. o.0 |
shademix 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| AltairHawk Yea, so all bowmasters and soon to be BM's will keep playing but i mean no1 will make an archer after windbreakers(even if they will be in a different server i think -.-) |
Motion 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| spiritrival said: "I think the Knights of Cygnus should be in a separate server, somewhat. More like a sub-server. I don't think they should interfere with the regular classes, since they're so different. I just liked the classic four, and I was fine with that. I don't like Pirates, the Arans, or Knights of Cygnus much." Omg same for me i hate it when new jobs come out |
CtrlPlusZ 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| shademix said: "AltairHawk Yea, so all bowmasters and soon to be BM's will keep playing but i mean no1 will make an archer after windbreakers(even if they will be in a different server i think -.-)" I think the lower-leveled bowman population might decrease, due to less experienced players choosing KoC, however, anyone who wants to boss, be useful in parties, etc, will still choose an adventurer. I think. ._. |
Shikigaami 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| None of the new players will want to be a Windbreaker. This is because all of the noobs will want to be Night Walkers because they "look cool." |
spiritrival Jun 25 2009
+ PM | QUOTE | PERMALINK | REPORT
 | AltairHawk said: "Hmmm. Dunno what you're talking about. All Pirates seem fair to me. I think it was a good idea to implement them in the game. Corkscrew Blow and Backspin blow are the unique skills of a Brawler in 2nd job, and they aren;t really overpowered. o.0" I didn't really say they were overpowered, I just don't think they should be getting skills that make mobs so easily in 2nd job. Power Knockback isn't used often in training as much as Corkscrew and Backspin Blow are for Brawlers. We want our monsters far away, so we use Power Knockback when they get close. Brawlers are already close, and get to use a skill that basically auto-mobs for them. And I absolutely hate how it works on Bosses. That takes away half the challenge of fighting the Boss >.> What's the level requirement for the parent character to make a Cygnus Knight? |
Yokuyin 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| I've looked at the skills of the Windbreakers, and I don't like them at all. The skills don't match with each other, they get a boost for making fast attacks (Critical Shot) and for making slow attack (Wind Walk), while Rangers are mainly fast attacks and Sniper slow attacks. Hurricane/Strafe and Magnum Shot do the same at a different way (fast vs slow), making Strafe/Hurricane not nearly as usefull as for Rangers. Wind Walk boost the attack of the next shot, which makes slow attacks very powerfull, while for the fast Hurricane only the first arrow gets a boost; while Critical Shot boosts Hurricane more then the less-arrow-shooting Magnum Shot. I don't like it, I'm not going to make a Wind Archer. |
cantuciwin 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| Yokuyin said: "I've looked at the skills of the Windbreakers, and I don't like them at all. The skills don't match with each other, they get a boost for making fast attacks (Critical Shot) and for making slow attack (Wind Walk), while Rangers are mainly fast attacks and Sniper slow attacks. Hurricane/Strafe and Magnum Shot do the same at a different way (fast vs slow), making Strafe/Hurricane not nearly as usefull as for Rangers. Wind Walk boost the attack of the next shot, which makes slow attacks very powerfull, while for the fast Hurricane only the first arrow gets a boost; while Critical Shot boosts Hurricane more then the less-arrow-shooting Magnum Shot. I don't like it, I'm not going to make a Wind Archer. " I thought it was a small difference in firing speed in Normal xbow vs bow |
xxxhuricanex 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| No SE=fail archer whenever my SE times out and I find myself using hurricane, my killing time goes waaaaaay down. |
Siem 06/25/09
+ PM | QUOTE | PERMALINK | REPORT
| Elite classes will ALWAYS, overpower the KoC classes. Meaning: KoC has a strong and quick start, but the moment they hit their max level, they're done. And that is when the Elite classes become stronger and stronger. |
BasilMarket is Copyright 2004-2008 BasilMarket.com (archive reconstruction). Data recovered from the Internet Archive Wayback Machine for the Classic MapleStory community.