Time temple bugg?
thread starter bramarbram Jun 25 2009
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| yoyo I've been hunting the TimeTemple quests ( u need to kill 999 of every map to be able to go further) and I managed to finish first 5 rooms (neutral) room 6-10 (strong to ice) now I arrived in room 11-15 its all with lava and fire.. and the monsters are red, but it's not ice weak.. Is this a bugg? o.O |
kirbyhyper Jun 25 2009
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| O yeah, I think I remember when they were released in some other version. I heard I/L Arch Mages were outraged at the fact that they made them weak to POISON. |
mrhung 06/25/09
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| Nah it's not. None of the monsters in Time Temple are weak to either Meteor/Blizzard. x] |
Todesser 06/25/09
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| mrhung said: "Nah it's not. None of the monsters in Time Temple are weak to either Meteor/Blizzard. x]" there are fire weak mobs afaik. TT is mostly good for f/ps. And ultimate training isn't that good there, but mist at lv.148 mobs rocks x] |
kirbyhyper Jun 25 2009
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| All the monsters in the Ice part of the Time Temple (Regret) are Fire weak. The Fire part (Oblivion) is just weird. Maybe they wanted it to appeal more to F/P's and promote people making them more. |
EDYinnit 06/25/09
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| kirbyhyper said: "Maybe they wanted it to appeal more to F/P's and promote people making them more." F/P already have their ridiculous training speed with poison. They don't need promotion. I/Ls need to be thrown a bone. We're almost entirely outclassed if you look at it. Training speeds, damage, hell even our core tenet, freezing mobs, is outdone. Look at the Corsair: Elemental mastery giving +2seconds of freeze at max and the ice shot from their thirdjob freezes up to 6 monsters for longer than WE can. What I/Ls still have in favour: � Number of mobs frozen at once (15, though requires the ultimate casting which is slow and costly.) � Lightning damage over time (although relatively few things worth the time are susceptible to lightning damage - Black Crow and Vikings mainly.) |
kirbyhyper 06/25/09
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| Well if you think about it, despite all the advantages that F/Ps have, I/Ls are still more populous. |
VietDreamer 06/25/09
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| guys guys ice mob are weak to lightning not weak to fire, same for oblivion they weak to poison but not ice so yeah :D |
STRZkillaz 06/25/09
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| The Ice ones are weak to fire and lightning. With my Ifrit I was hitting 13k on them. |
kirbyhyper 06/25/09
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| VietDreamer said: "guys guys ice mob are weak to lightning not weak to fire, same for oblivion they weak to poison but not ice so yeah :D" No, the Ice guys are weak to BOTH Fire and Lightning. |
Saital 06/27/09
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| Well at least at Pink Bean more mages in general should be wanted. If his data is unchanged from other versions, he should be resistant to everything (including Neutral a.k.a. w.atk I believe) except Lightning and Poison (not the passive effect though). That means that Chain Lightning and Paralyze should do high damage to our pink friend. |
Todesser 06/27/09
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| Saital said: "Well at least at Pink Bean more mages in general should be wanted. If his data is unchanged from other versions, he should be resistant to everything (including Neutral a.k.a. w.atk I believe) except Lightning and Poison (not the passive effect though). That means that Chain Lightning and Paralyze should do high damage to our pink friend." only to pb itsself, not to the rest part of the fight (what is ~70%) |
mrhung 06/27/09
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| Todesser said: " there are fire weak mobs afaik. TT is mostly good for f/ps. And ultimate training isn't that good there, but mist at lv.148 mobs rocks x]" There are? From what I read there were lightning-weak and poison-weak, but none to our ultimates. Unless of course I'm mistaken .. mind enlightening me? |
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