How is this lag even possible.
basilmarket.com forums : General Maple Story  |  6 posts archived
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thread starter KachiOyabun Jun 22 2009 + PM | QUOTE | PERMALINK | REPORT
I was at Stormbreakers, and there wasn't even any sign that i was lagging. i was at 3.3k and i was spamming drain on like 2 Stormbreakers, my hp wasn't going up, i was like wth. Suddenly my hp went to 400 and it started going up and i died. I respawned and my hp healed from the drain i was using. What the heck?
ltachifire 06/22/09 + PM | QUOTE | PERMALINK | REPORT
Some1 might have been spamming packets.
kingpharouk 06/22/09 + PM | QUOTE | PERMALINK | REPORT
Anywho to be serious if your playing with a wireless internet connection it might D/c randomly on you (mine does sometimes) maybe try getting a ethernet cable or something.
shadowflare5 06/22/09 + PM | QUOTE | PERMALINK | REPORT
get more ram, or a better video card
CHAM3LE0N 06/22/09 + PM | QUOTE | PERMALINK | REPORT
KachiOyabun said: "I was at Stormbreakers, and there wasn't even any sign that i was lagging. i was at 3.3k and i was spamming drain on like 2 Stormbreakers, my hp wasn't going up, i was like wth. Suddenly my hp went to 400 and it started going up and i died. I respawned and my hp healed from the drain i was using. What the heck?" Happened to me, but the wierd thing was, I only got hit once by a stormie, then hopped on the rope because of lag. When the lag finally subsided I dropped of the rope as a tombstone It was safe on the rope, I hadn't aggro-ed the storms to the left or right, and I was below the aggored ones by quite a distance, but I still died
CTBlack 06/22/09 + PM | QUOTE | PERMALINK | REPORT
This is probably caused by how maple works, as the damage the player taken is handled by the client (your PC) and any attack to monster is handled y the server (Nexon side). The logic (program code) to determine when a player die is partly handled on each side, the client will do the death animation (tomb stone dropping) when it receives a "death" message from the server, the server will send out the death message when its "internal" HP counter hits zero. SO your case is possible because of lags.
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