Paladin = Ultimate Non-Mage Trainer?
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thread starter Candy Jun 13 2009 + PM | QUOTE | PERMALINK | REPORT
Forget calculations and the DPS crap, with the new time temple and Heaven's Hammer cooldown at 20secs after the skills update from last patch, Paladin seems to be the best non-mage trainer. I watched just about every video on Youtube and calculated the % per hr based on the actual fighting times taken. In this following video, go to Youtube and type "kMS Level 146 Paladin at Guardian Captains of Oblivion (after kMST updates)" into search (sorry I cant post links). In the video the person is using a Red Whip for speed, and rushing the mobs with Ice Charge for freezing purposes only (they are only weak to poison NOT ice). And every 20secs using Heaven's Hammer to bring all mobs on screen to 1 HP. These monsters are the strongest trainable mobs in Time Timple. Info as follows copied from the vid itself: Guardian Captain of Oblivion Level: 131 HP: 141,000 MP: 360 EXP: 7060 Physical Attack: 645 Physical Defense: 1060 Magic Attack: 725 Magic Defense: 680 Avoidability: 47 Speed: -50 Knockback Damage: 10000 Weak to Poison Resistant to Fire Guardian Soldier of Oblivion Level: 128 HP: 133,000 MP: 340 EXP: 6670 Physical Attack: 635 Physical Defense: 1030 Magic Attack: 715 Magic Defense: 630 Avoidability: 45 Speed: -60 Knockback Damage: 10000 Weak to Poison Resistant to Fire Eye of Time Level: 80 HP: 24,000 MP: 300 EXP: 850 Physical Attack: 350 Physical Defense: 650 Magic Attack: 410 Magic Defense: 450 Avoidability: 30 Speed: -40 Knockback Damage: 2800 In 3min of actual training the person gained 0.5%. That turns out to be 10% per hr, compared with the highest other non-mage trainer at only around 5-6%. Feel free to explore the other Related Videos, but I warn you it took sometime for me to be certain about the changes in the exp bar the quality of videos. Could this mean the new build for Paladins is to max Hammer ASAP at early 13x for training here all the way to 200? Does this mean Paladin population will expect to increase? Discuss.
TheShinji Jun 16 2009 + PM | QUOTE | PERMALINK | REPORT
Candy said: "The Palis who say its overrated is only because they are just too lazy to walk around to rush all the monster after they use the skill. They think they are wasting time when mages just sit in 1 place and kill everything. Therefore it is most efficient in training on the hardest monsters like the ones in the video ASAP after 4th job." Actually, i've been saying it's overrated for some time. What's the use in a 2 hit KO skill during training when you 2 or 3 hit KO with ACB by 150 anyway? It'll speed things up slightly in the lower levels, sure, but hammer is not the be all and end all of making a paladin strong. It didn't magically change everything, despite previous haters now overhyping the entire class off of the back of it. Certainly by the time you can 2/3 hit ko skeles, there probably won't be any map superior to the restoring memory, making any charge besides holy useless until your exp hits a plataeu and you switch to ice + hh to get an extra few % In training, it's a minor thing. It's more important for bossing.
DrkGabs 06/15/09 + PM | QUOTE | PERMALINK | REPORT
HH training its not 100% fast, TT has big maps aswell.
Candy Jun 15 2009 + PM | QUOTE | PERMALINK | REPORT
PolishDemon said: "lmfao, watch marksman at captians. you might soil yourself" Marksman trains at this map for around 2% per hr at lvls 16x-17x. (From page 1) Plus these guys do close to 4.5k dmg more or less, so archers cant even train there until 17x normal, or if you HP wash/Blood probaly around 15x. I'm thinking about quitting my BM only because I can't ever Hortail or solo bosses or train enjoyably without buying crap load of AP resets to take out of MP for HP wash, they cost alot like 3.1k nx and you need like TONNS. Otherwise i would have to be 10-20 lvls weaker for putting AP in HP. ShMaiz3R said: "Any Paladin with the same equips as the " half decent " Hero you mentioned, can kill more and gain better exp per hour even without using HH, since the red Captains are Ice weak and the blue ones are fire weak. HH in fact, is just a tool that helps lower lvl Paladins such 13x-15x to kill faster, its usefulness decreases as they lvl up .. untill it can be completely replaced by ACB." That is the downside, its only effective for low lvls.
BrazenBlitz 06/16/09 + PM | QUOTE | PERMALINK | REPORT
i like how candy ignored brian's post xD
gurinder2000 06/16/09 + PM | QUOTE | PERMALINK | REPORT
Skrato said: " oh my god YEAH it would be like slower! awesome -.-" oh gee im sorry,still level 91,my first char,they didnt say nexon will be releasing the update though (the 20 sec HH),i hope they do
Vigorous 06/16/09 + PM | QUOTE | PERMALINK | REPORT
gurinder2000 said: " oh gee im sorry,still level 91,my first char,they didnt say nexon will be releasing the update though (the 20 sec HH),i hope they do" Wait what? 20 sec HH isn't released yet? :o
JinnChaal Jun 17 2009 + PM | QUOTE | PERMALINK | REPORT
Skrato said: " I don't have HH. It's just overrated. Look at the amount of monsters the paladin kills and look at the number of monsters the hero kills. HH is NOTHING like an ultimate, how do you think mages would train if their ultimate took 20 seconds to cast? Also the 10%/hr the TS calculated is pitiful compared to the 12%/hr solo at skeles or 20%/hr with a bishop a Paladin of the same level can get. Predicatble, as always. @above, I don't know what your point is. We don't do that." 12%/hr is 14mil exp/hr at 146 while 20%/hr is 23mil exp/hr. I know a couple levels ago I partied with a bishop and got about 24%/hr, but that was with adjusted exp and such. I think I was 140 at the time, so that would be about 16.5 mil exp/hr with a 158 Bishop. I really doubt that A 14x Paladin could get that much, even with a Bishop that OHKO'd the skeles, I doubt it'd be that high, but it'd be great if someone tested it out. And as for the whole "HH at Skeles" debate, I've found that HH helps me a bit. Here are some figures I got. 6.9mil exp/hr with just ACB and Holy 7.6mil exp/hr with ACB, HH and Ice (not 100% sure about this one since I disconnected right before my speed pill was about to finish and theres a game update coming up now) 7.9mil exp/hr with ACB, HH and Lightning 8.5mil exp/hr with ACB, HH and Holy Not a huge increase, but it's definitely something. And the fact that you could be getting 7.9mil exp/hr at 133 is pretty good. I only train with 133 speed as well and I rarely wait for HH to cooldown and if I do, it's because I didnt work the map right. And yeah, the 20 second thing was updated. HH has had a 20 second cooldown for over a month now.
f5monster 06/16/09 + PM | QUOTE | PERMALINK | REPORT
Takeback3r said: "GMS mages will not train in time temple. Wrong. Ranged classes suck here because they hit really high with unavoidable ranged attacks. All warriors, buccs, and shadowers destroy this map." Well corsair and crossbowmaster do have freeze skills.... Even on ice-resistant monsters, corsair still have blank shot for stun I think time temple will be super for range classes that can freeze/stun More controllable mobs unlike the crazy crowd platforms in skele
Spooferfish 06/16/09 + PM | QUOTE | PERMALINK | REPORT
DoomCookie said: "Lol some times i regret pressing fighter instead of page." same here...same here.
SasukeIIV 06/16/09 + PM | QUOTE | PERMALINK | REPORT
Well, we'll just have to wait and see next week.
Takeback3r Jun 16 2009 + PM | QUOTE | PERMALINK | REPORT
f5monster said: " Well corsair and crossbowmaster do have freeze skills.... Even on ice-resistant monsters, corsair still have blank shot for stun I think time temple will be super for range classes that can freeze/stun More controllable mobs unlike the crazy crowd platforms in skele" Corsair and Xbows also have the best mobbing skills for ranged classes. Soloing in the skele MD will get them more exp than captain oblivions, and they require way less HP to do it too.
BrazenBlitz 06/16/09 + PM | QUOTE | PERMALINK | REPORT
EXACTLY! THANKYOU! the best exp can still be achieved from the Restoring Memory map. ToT only good for a change in scenery. f3 and for lower lvl'd paladins.
ColouredCrayons 06/16/09 + PM | QUOTE | PERMALINK | REPORT
Skele mini dungeon has far better spawn than TT, just puttin' that out there.
JinnChaal 06/16/09 + PM | QUOTE | PERMALINK | REPORT
And as for Time Temple, why can't we just leave that alone until it actually comes out. I mean this whole thread is based on speculation and one video. Let's just all chill out for a week and see what happens.
Abba26 Jun 16 2009 + PM | QUOTE | PERMALINK | REPORT
Abba26Oh nvm, misunderstood
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