thread starter Korean Jun 12 2009
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| UNDER CONSTRUCTION Introduction The Knights of Cygnus (KoC) is a group of classes remade from one each each branch of race. - Flame Wizard : Magician (Fire) - Night Walker : Thief (Assassin) - Striker : Pirate (Brawler) - Soul Master : Warrior (Fighter) - Wind Breaker : Archer (Hunter) Facts -The max level for any Cygnus character is 120. -You get 6 Ability points each level instead of 5. (Goes back to 5 AP per level after 70) -A skill called "Blessing of the Spirit" links your original character with your Cygnus knight. This skill will boost W.Attack, M.Attack, Accuracy, and Avoidability. You cannot put points into this skill. Every 10 levels your original character gains, 1 point will automatically be added into this skill. [Master level: 12] My two Cygnus characters are linked to EACHOTHER . I don't exactly know what happened, but here's what I did. 1. Create Warrior 2. Create Soul master 3. Delete Warrior ( 2 character slots left ) 4. Create Thief 5. Create Night walker 6. Delete Thief Creation In order to create a Cygnus character, you must have a normal character (the Cygnus knight you want your character to be based on) at level 20. At level 20 (or higher) you can travel to Erev and create a Cygnus knight. Cygnus characters are able to be created right away without an original character in KMS. It might also be changed for MSEA Flame Wizard First job Level 10: +1 Magic Claw (1) Level 11: +3 Improving Max MP Increase (3) Level 12: +3 Improving Max MP Increase (6) Level 13: +3 Improving Max MP Increase (9) Level 14: +1 Improving Max MP Increase (MAX), +1 Fire Sprite (1), +1 Magic Claw (2) Level 15: +3 Magic Claw (5) Level 16: +3 Magic Claw (8) Level 17: +3 Magic Claw (11) Level 18: +3 Magic Claw (14) Level 19: +3 Magic Claw (17) Level 20: +3 Magic Claw (MAX) Level 21: +3 Fire Sprite (4) Level 22: +3 Fire Sprite (7) Level 23: +3 Fire Sprite (10) Level 24: +3 Fire Sprite (13) Level 25: +3 Fire Sprite (16) Level 26: +3 Fire Sprite (19) Level 27: +1 Fire Sprite (MAX), +2 Magic Guard (2) Level 28: +3 Magic Guard (5) Level 29: +3 Magic Guard (8) Level 30: +2 Magic Guard (10), 1 Leftover SP Explanation: Magic claw for flame wizards are fire-based. This means you're gonna suck at King slime now . Anyways, first point goes into Magic claw because you have nothing else to attack with besides 3 Snails. Next, you add points into MAX MP Increase for maximum MP. Then you max your only attack, Magic claw to train throughout your 1st job. Sprite is for defense and helping purposes during training. Magic guard comes last, because not much monsters during 1x have the touch damage to kill you. Second job Level 30: +1 Teleport (1) Level 31: +3 Fire Pillar (3) Level 32: +3 Fire Pillar (6) Level 33: +3 Fire Pillar (9) Level 34: +3 Fire Pillar (12) Level 35: +3 Fire Pillar (15) Level 36: +3 Fire Pillar (18) Level 37: +2 Fire Pillar (MAX), +1 Magic Booster (1) Level 38: +3 Magic Booster (4) Level 39: +3 Magic Booster (7) Level 40: +3 Magic Booster (10) Level 41: +1 |