When should i cap
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thread starter codypupp Jun 12 2009 + PM | QUOTE | PERMALINK | REPORT
Im going to make a soul master (Knights of Cygnus for those who don't know) n i have a 6 dex 6 acc black wisconsin till a zhelm. 24 dex 11 acc chainmail, 12 dex YAC, and bout 40m for a maple weapon. With these items in mind, when should i cap my dex and wuts good for a maple sword for acc? like price:stats ratio. any other equips you think i should buy that fits my 40m budget? Thanks, comments are really appreciated
mcflurry4 06/12/09 + PM | QUOTE | PERMALINK | REPORT
Knight Of Cygnus...In Global? O.O
cookie4mesos 06/12/09 + PM | QUOTE | PERMALINK | REPORT
Anywhere from 4 - 987. You just want to make sure you can hit what you want to train on.
halloffame52 06/12/09 + PM | QUOTE | PERMALINK | REPORT
dexless is not always the best get a nice 24str overall and you hit same maybe more if you cape dex at 25-30 some regualr dex hits more than dexless
codypupp 06/12/09 + PM | QUOTE | PERMALINK | REPORT
i wasted a lot of my money on becomin low dex, but thanks for that info ^^^^
GakiNoTsukai 06/12/09 + PM | QUOTE | PERMALINK | REPORT
As a basis, you should end up with around 147 total acc to 100% hit crimson guardians at level 120, skele's you need 139 total acc. If you are planning on Ht'ing I believe the highest avoid is the center head and you need around 165 acc to 100% hit. Just some things to keep in mind: Mark of Naricain : 5 dex 15 acc -> 19 acc Zhelm : 15 dex 20 acc -> 32 acc Dex AP * 0.8 -> acc from dex Add those up with the gear that you have now and you can get a general idea of what you want to do. You may or may not be able to keep your dex at 4. Good luck.
Klarq 06/12/09 + PM | QUOTE | PERMALINK | REPORT
go regular :d
oxsinsxo 06/13/09 + PM | QUOTE | PERMALINK | REPORT
Just stay dexless if youve made it this far being dexless Oo
codypupp 06/13/09 + PM | QUOTE | PERMALINK | REPORT
haha thanks you guys especially Tsukai, ill prob cap at 30.
bridgey07 06/13/09 + PM | QUOTE | PERMALINK | REPORT
GakiNoTsukai said: "As a basis, you should end up with around 147 total acc to 100% hit crimson guardians at level 120, skele's you need 139 total acc. If you are planning on Ht'ing I believe the highest avoid is the center head and you need around 165 acc to 100% hit. Just some things to keep in mind: Mark of Naricain : 5 dex 15 acc -> 19 acc Zhelm : 15 dex 20 acc -> 32 acc Dex AP * 0.8 -> acc from dex Add those up with the gear that you have now and you can get a general idea of what you want to do. You may or may not be able to keep your dex at 4. Good luck." You didn't factor in luk. Mark of Naricain : 5 dex 5 luk 15 acc -> 21.5 acc Zhelm : 15 dex 15 luk 20 acc -> 39.5 acc Dex AP * 0.8 -> acc from dex Luk AP(The 4 you start with, don't add any)= 0.5 acc per point. Minor things, but it helps o-o
Whistledog 06/13/09 + PM | QUOTE | PERMALINK | REPORT
GakiNoTsukai said: "As a basis, you should end up with around 147 total acc to 100% hit crimson guardians at level 120, skele's you need 139 total acc. If you are planning on Ht'ing I believe the highest avoid is the center head and you need around 165 acc to 100% hit. Just some things to keep in mind: Mark of Naricain : 5 dex 15 acc -> 19 acc Zhelm : 15 dex 20 acc -> 32 acc Dex AP * 0.8 -> acc from dex Add those up with the gear that you have now and you can get a general idea of what you want to do. You may or may not be able to keep your dex at 4. Good luck." You do know you need to be level 160 and have 165 to hit that head 100% at 120 you will need over 500 accuracy to hit it lol
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