thread starter ArchHalo May 28 2009
+ PM | QUOTE | PERMALINK | REPORT
| ok first off i know nexon already made a paladin but i think paladins have too much potential to just be a 4th job class, i just want to share my idea for a full paladin class 1st Job Classes Aprentice Paladin Skills: HP recovery/Increase : same as other ones Mace shot : the mace flies at the enemy doing 60% dmg, hitting 3 foes Aprentice Healing : heals party for 10% health Holy Rush : the user swings his mighty mace doing 150% damage to a foe and 15% holy dmg Kinship : for a limited time the user take hits for a ally at 105% dmg taken Necroladin Skills : Fierce : stuns the foe for a short time Mantle : for 20 seconds monsters touching the user will enflict dmg equal to 5% of the user's mp Blunt Shot : hits 2 foes with 125% dmg Anger : does 25% chaos dmg to foes within range MP recovery/increase : same as mage's 2ndJob Paladin Skills : Knight's Healing : heals party for 35% hp Cross strike : hits 2 foes with 175% dmg Chant : raises attack power by 10 attack for 30 seconds King's Ransom : a shield surrounds the user and gains stronger as the user obtains meso dropped by monsters. Glory to the mace : the user's mace feels the power of the holy, thus giving it 10% holy dmg to melee attacks (doesnt work with skills) Defend the throne : the user gets 30 defense Black Heart Skills : Chaos Healing : heals the hp by 35% but decrease mp by 35% Vengeance : 15% dmg inflicted by a enemy is sent back at them for 20 seconds Betrayal : decrease party's attack by 10 to increase user's attack by 30 Darkon Stage one : a hand creeps out of the darkness doing 50% chaos dmg to 6 enemys Leech : same as mp eater only for hp Unleash Potential : the user's hp is cut in half while mp is doubled 3rdJob DefenderOfLight Skills: King's Healing : heals 50% HP CallToDuty : summons two knights to serve the paladin BE GONE : pushes back enemies at a 40% knock back rate doing 200% holy dmg (hits at max 6 foes) Blind : stuns enemies with 60% chance Order of the king : the user turns into the king of the light, doubling melee power, 30 sec cooldown Raise Arms : revives a party member with 15% hp Smite : hits 1 foe with 250% dmg and 25% holy dmg DefenderOfChaos Skills : Primal Instincts : dmg increased to 150% but suffers the effects of slow and darkness Rampage : hits 3 foes with 200% dmg Darkon Stage 2 : arms apear out of the darkness striking 2 enemys with 225% dmg Chaos Lunge : lunges forward doing 100% chaos dmg (this can kinda be used as a movment skill) Fear : turns off aggro Destruction : hits 6 enemies with 175% dmg Torture : inflicts 150% poisen dmg with 50% chance of poisen 4thJob Imperial Skills : Imperial Healing : heals at 75% hp Bannish the darkness : all undead monsters will be knocked back at 70% rate Enforce Light : the mace gets 100% holy dmg added to melee dmg Holy Sight : monsters apear in the minimap Awakening : heals from any abnormal condition Force Strike : does 400% dmg to a single target Will Of The Gods : a tremendous fairy is summoned doing 300% dmg to 8 |