thread starter falzar97x May 15 2009
+ PM | QUOTE | PERMALINK | REPORT
| THIS GUIDE IS NOT MINE!THIS GUIDE IS NOT MINE!THIS GUIDE IS NOT MINE!THIS GUIDE IS NOT MINE!THIS GUIDE IS NOT MINE! I COPIED IT FROM THE GUIDE I USED FOR MY MAGE! Table of Contents -------------- i Reasons for being a mage ii Lets get going! iii Don't worry beginnners iv Your first skill book (First Job Advancement) v First Job Advancment SP distribution vi Training areas for levels 1 to 30 vii Your second skill book (Second Job Advancement) viii Second Job Advancement SP Distribution ix Training areas for levels 30 to 70 x Your third skill book (Third Job Advancement) xi Third Job Advancement SP Distribution) xii Training areas for levels 70 to 120 xiii Leveling Fast *Do note that I do not write this guide according to weapons and their stats. If you have an above average weapon, mess around a little. ------------------------------------------------------------------------------------------------------------------------------------------ Reasons for being a mage Now why you want to become a mage is simply because they have nice outfits, and can cast spells which are unbelievably cool. They have high levels of Mana Points (MP) too. While bowmen and assassins need range to shoot, mages can easily eliminate any monster regardless whether it is near you or not (seriously it has a limited range. It can't shoot from one map to another). Another good thing is that they can KS (kill steal) people. KS-ing is bad but that's what we do. Alright say sorry if you must... ------------------------------------------------------------------------------------------------------------------------------------------ Lets get going! Did that convince you to be a mage? Well if it did, continue reading. We know that all mages need high levels of INT (intellect) and need a little bit of LUK (luck) for wearing equipments. So when you roll the die, have your STR (strength) and DEX (dexerity) rolled out as 4 or 5, or the other way round. Do not have it at STR 5 DEX 5. It would not be that effective. You can try having your STR and DEX rolled out as 4, but it'll take a long time. With the 4 Str and 4 Dex stats, your INT and LUK would be very high. Every level you gain will give you 5 ability points (AP). The way for adding it to your character in the earlier stages are as shown. Lvl 1 to 2 INT +2 LUK +3 Lvl 2 to 3 INT +4 LUK +1 Lvl 3 to 4 INT +4 LUK +1 Lvl 4 to 5 INT +4 LUK +1 Lvl 5 to 6 INT +5 Lvl 6 to 7 INT +5 Lvl 7 to 8 INT +5 Your LUK has to be your Lvl +3 yes this "equation" here. Once you have reached level 8, the stats should look like this. STR 4/5 DEX 4/5 INT 39 and above LUK 11 (at least) Always ensure that you have enough LUK to wear your armour beforehand. If you have more than enough LUK to wear that particular armour, and have not reached the required level of that armour, add all your ability points to your INT. Don't buy any items that require STR because you use magic. For DEX, it's for accuracy. Perhaps you thought that mages have to add DEX cause you have |