thread starter bookofheaven May 15 2009
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| I sketch all my "made-up Maplestory" classes in my small Green Composition book from like 4th grade and would like to share the jobs with you as I go along. :] (Basic terms I will use are: BD = Base Damage [for magicians + magic users] Lvl = Level Dmg = Damage Luk = Luck) Here <3: Gypsy A ranged job with outstanding abilities. Dex + Int Int = Dex Dmg is calculated with BOTH stats. Gypsy > > Fortune Teller > Mind Reader > Psychic > Illusionist > Cloner > Shadow Magician [1st Job] [Gypsy] Increase Max MP - Max Lvl9 - Passive Increase the max amount of MP gained per level and if you add AP to the MP stat. Lvl1 - Just like the Magicians one. Lvl9 - Just like the Magicians one. Increase Max MP Healing - Max Lvl5 - Passive Increase the max amount of MP healed every so often. Lvl1 - The formula is Lvl/3. Lvl5 - The formula is Lvl/2 * 1.5. Fortune Throw - Max Lvl20 - Active Throw a fortune cookie with deadly effects. Lvl1 - MP: 6 _ BD: 8 and 5% chance of either blind, darkness, or sealing. 10% Mastery. Lvl20 - MP:12 _ BD: 60 and 15% chance of either blind, darkness or seal OR 5% chance of KO (normal monster 2x under your lvl [lvl limit will reach70]). 60% Mastery. Prophecy Bomb - Max Lvl10 - Active Throw a bomb infused with the worst of luck, most likely only hitting the four foes. Lvl1 - MP: 5 _ 25% to stun OR poison. Backfire damages you by 50. Lvl10 - MP: 7 _ 75% to stun AND poison. Backfire damages you by 25. *Mobs 4 only for ALL levels. *You use it like pirate grenade (as you hold the button, the bomb will go further). Future Calls - Max Lvl30 - Supportive Foretell the outcomes of periodic events. Lvl1 - MP to use this move: 30 _ MP to dodge: 10 _ 1% dodge Lvl15 - MP to use this move: 40 _ MP to dodge: 8 _ 5% dodge Lvl30 - MP to use this move: 50 _ MP to dodge: 5 _ 10% dodge *Effect lasts forever (it is like a mount-- you can turn it off and on). Total SP: 61/61 Clown A tactical job with less attacking moves, but more defensive or speedy ones. Luk + Int Int = Lvl - 3 Dmg is made with Luk. Int is used for some of their abilities. Clown > > Trickster > Stage Master > Acrobat > Mime > Believer > Creator > Changer > Mimicker > Adapter [1st Job] [Clown] Advanced Magician A magician with better standards when working with Grendel the Really Old. Int Int is damage and the other things (magic defense, MP when you lvl, etc.). Advanced Magician> > Time Magician > Time Mage > Time Master >Summoner > Caller > Esper Master [1st Job] [Time Magician] Grendel Lesson I - Max Lvl10 - Passive - Prequisite: Have 50 SP in other 1st job skills in total. I. Always persevere in what you are doing. Lvl1 - Save 1% when dieing AND if you are about to die, there is a 1% chance you will stay at the current HP you have. Lvl10 - Save 5% when dieing AND if you are about to die, there is a 10% chance you will stay at the current HP you have. Increase Max MP - Max Lvl10 - Passive Increase the max amount of MP gained per level and if you add AP to the MP stat. Lvl1 - Just like the Ma |