New Classes
basilmarket.com forums : General Maple Story  |  15 posts archived
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thread starter bookofheaven May 15 2009 + PM | QUOTE | PERMALINK | REPORT
I sketch all my "made-up Maplestory" classes in my small Green Composition book from like 4th grade and would like to share the jobs with you as I go along. :] (Basic terms I will use are: BD = Base Damage [for magicians + magic users] Lvl = Level Dmg = Damage Luk = Luck) Here <3: Gypsy A ranged job with outstanding abilities. Dex + Int Int = Dex Dmg is calculated with BOTH stats. Gypsy > > Fortune Teller > Mind Reader > Psychic > Illusionist > Cloner > Shadow Magician [1st Job] [Gypsy] Increase Max MP - Max Lvl9 - Passive Increase the max amount of MP gained per level and if you add AP to the MP stat. Lvl1 - Just like the Magicians one. Lvl9 - Just like the Magicians one. Increase Max MP Healing - Max Lvl5 - Passive Increase the max amount of MP healed every so often. Lvl1 - The formula is Lvl/3. Lvl5 - The formula is Lvl/2 * 1.5. Fortune Throw - Max Lvl20 - Active Throw a fortune cookie with deadly effects. Lvl1 - MP: 6 _ BD: 8 and 5% chance of either blind, darkness, or sealing. 10% Mastery. Lvl20 - MP:12 _ BD: 60 and 15% chance of either blind, darkness or seal OR 5% chance of KO (normal monster 2x under your lvl [lvl limit will reach70]). 60% Mastery. Prophecy Bomb - Max Lvl10 - Active Throw a bomb infused with the worst of luck, most likely only hitting the four foes. Lvl1 - MP: 5 _ 25% to stun OR poison. Backfire damages you by 50. Lvl10 - MP: 7 _ 75% to stun AND poison. Backfire damages you by 25. *Mobs 4 only for ALL levels. *You use it like pirate grenade (as you hold the button, the bomb will go further). Future Calls - Max Lvl30 - Supportive Foretell the outcomes of periodic events. Lvl1 - MP to use this move: 30 _ MP to dodge: 10 _ 1% dodge Lvl15 - MP to use this move: 40 _ MP to dodge: 8 _ 5% dodge Lvl30 - MP to use this move: 50 _ MP to dodge: 5 _ 10% dodge *Effect lasts forever (it is like a mount-- you can turn it off and on). Total SP: 61/61 Clown A tactical job with less attacking moves, but more defensive or speedy ones. Luk + Int Int = Lvl - 3 Dmg is made with Luk. Int is used for some of their abilities. Clown > > Trickster > Stage Master > Acrobat > Mime > Believer > Creator > Changer > Mimicker > Adapter [1st Job] [Clown] Advanced Magician A magician with better standards when working with Grendel the Really Old. Int Int is damage and the other things (magic defense, MP when you lvl, etc.). Advanced Magician> > Time Magician > Time Mage > Time Master >Summoner > Caller > Esper Master [1st Job] [Time Magician] Grendel Lesson I - Max Lvl10 - Passive - Prequisite: Have 50 SP in other 1st job skills in total. I. Always persevere in what you are doing. Lvl1 - Save 1% when dieing AND if you are about to die, there is a 1% chance you will stay at the current HP you have. Lvl10 - Save 5% when dieing AND if you are about to die, there is a 10% chance you will stay at the current HP you have. Increase Max MP - Max Lvl10 - Passive Increase the max amount of MP gained per level and if you add AP to the MP stat. Lvl1 - Just like the Ma
Darkknight316 05/15/09 + PM | QUOTE | PERMALINK | REPORT
I always do this too on classes from other games.
bookofheaven 05/15/09 + PM | QUOTE | PERMALINK | REPORT
I hope people come to this thread. xD I feel like I want to work hard on it.
ryuzaki818 05/15/09 + PM | QUOTE | PERMALINK | REPORT
For some reason, it reminds me of Final Fantasy...
dilsl 05/15/09 + PM | QUOTE | PERMALINK | REPORT
Clown and Gypsy...Sorry, just don't seem like the fighting type to me.
PBnJams 05/15/09 + PM | QUOTE | PERMALINK | REPORT
Reminds me of Ragnarok =)
lewigrif 05/15/09 + PM | QUOTE | PERMALINK | REPORT
druid would be a good one, like a nature person.
Ender969 05/15/09 + PM | QUOTE | PERMALINK | REPORT
Gypsy is like an insult. I'd hate to be a female of that class.
HeIitheif 05/15/09 + PM | QUOTE | PERMALINK | REPORT
good job kid.
bookofheaven 05/15/09 + PM | QUOTE | PERMALINK | REPORT
lewigrif said: "druid would be a good one, like a nature person." Cool! I'll try that after!
Desiderata03 05/15/09 + PM | QUOTE | PERMALINK | REPORT
Except for Grendel Lessons I and II, Advanced Mages are basically just like regular ones...
xEndless1 05/15/09 + PM | QUOTE | PERMALINK | REPORT
Final fantasy tactics time mage lmao same exact thing meteor
frei468 05/15/09 + PM | QUOTE | PERMALINK | REPORT
Anything with a max lvl of 11 is kind of silly. I think they just just end at 10. Remember that in I'm pretty sure every class, there are skills you don't max. It seems that you have exactly enough for the sp you get for each job. This would make every character practically the same with no room for variation. Otherwise, they are pretty decent. It's nice to see other people's ideas.
aliasrob May 15 2009 + PM | QUOTE | PERMALINK | REPORT
ryuzaki818 said: "For some reason, it reminds me of Final Fantasy..." Yeah, time mage and summoner are definatly from FF ^^ Final Fantasy 5 if u ask me. The job "clown" doesnt really attract me xD
meikusa888 05/15/09 + PM | QUOTE | PERMALINK | REPORT
Too ragnarok and too final fantasy and the magicians have skills like haste sins have them slow mages have them so yeah =/ the summoner and shadow mage idea is cool tho the shado mage could also have some time magic
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