Guilds: All you need to know
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| 15 posts archived
thread starter rodoner May 14 2009
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| Today, I present you with a guide that comes from the mind of GreyBlobb and help from Maplers like you, me... and Maplestory itself... Greyblobb recently quit and stated that posting this guide now was best... I made this guide to help people, This is the best you will get on the net (as of May 09 anyways). Before starting you must know: This guide does not tell you much straightforward solutions and plans to make your guild impact the mapling community. If you are aiming for fame in maple with your guild, you must read the entire guide and know important concepts at heart then string everything together for a successful guild. You must understand that everything in this guide even the tiny details are crucial for success. Table of Content Intro Guild Creation i) Should I Lead a Guild? ii) Making the Guild iii) Choosing a Name iv) Guild Window Functions Three Crucial Necessities For A Guild i) Guild Emblem ii) Expansions iii) Alliances Guild Maintenance and Organization i) Recruitment ii) Regarding Rank iii) Guild Rules iv) Divisions v) Guild Events vi) Guild Funds Taking Your Guild Further Guild Site Section for Guild Members Jr.Masters Members Afterword Credits Guilds Intro I think an appropriate beginning would be to actually explain a bit on guilds. The guild system was established many patches ago, before Nexon took over I believe, guilds at the time were to link friends together ,make new friends and of course gain fame. In short guilds are a simple system to unite people with similar purposes. So why make a guild and spend millions of millions on it? Well ,like everything else in maple, is just for fun, with some perks: • Get support from your entire guild against scammers and hackers • With enough high levels, guilds can sell Zakum Helmets for ridiculously and unnecessarily high prices • Exclusive guild events Actually all these above things can be done by joining a guild however as the leader of a guild you get absolute dominance over its actions. A guild without a leader is basically an anarchy. So this guide is basically devoted to help leaders run guilds properly and effectively. With that said lets actually start the main part of the guide. There exists two basic types of guilds i)A relaxing and loose type of guild for chatting and occasional GPQ and guild events. Guild is simply an extensive buddy list and a break from grinding. This type has no ambitions and just likes talking or whatever. ii)Ambitious and strict type of guild; Meaning GPQ every Monday and Tuesday and Z-runs every 2nd Tuesday ,4th on the honorable rock. This type of guild is extremely difficult to achieve not to mention maintain, The basic theme or idea of this guild is to gain fame. This guild can be fun as well. What you want to do with your guild is completely up to you! You can make up a unique guild for a single class Or a guild that chats about manga or x-box live And even a guild to own CPQ. What this guide can tell you that isn't the same old stuff you find |
mctilty 05/14/09
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| Wow, that's really helpful. Thanks! |
Robin343 05/14/09
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crappyme 05/14/09
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rodoner 05/14/09
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| crappyme said: "wasnt this posted b4?" Sorry it was posted it before but the section wasn't exactly correct.. |
rennac123 05/14/09
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| My guild is a funning guild but its on the rock to :D |
vif11 May 14 2009
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| This guide is awsomely made, I just think that you can add a new section: ''Things that kills a guild'' Because making a guild is a thing, growing it is easy, keeping the members is a task, getting famous is an accomplisment and killing a guild... is surprinsingly easy whatever how far you've reached in the previous steps. |
rodoner 05/14/09
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| vif11 said: "This guide is awsomely made, I just think that you can add a new section: ''Things that kills a guild'' Because making a guild is a thing, growing it is easy, keeping the members is a task, getting famous is an accomplisment and killing a guild... is surprinsingly easy whatever how far you've reached in the previous steps." Sounds good.. I'll see what I can get done about a section like that. Thanks. |
iThrowBananas 05/14/09
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| Cool this again? helpful thanks! |
rodoner 05/15/09
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| Ugh... This section isn't exactly popular. |
PyreFang 05/15/09
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| rodoner said: "Ugh... This section isn't exactly popular." Apparently |
GreyBlobb 05/16/09
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| This got moved to the New Players section again?... still don't see how it belongs here... |
Chraxia 05/16/09
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| Ctrl+D'ed. This is much appreciated. I understood some of this before, but stuff like guild alliances were a bit fuzzy until now. BTW, here are another two ideas for events: hunting contests and mini-dungeon scavenger hunts. -Hunting Contest: One player on each team (a moderator), is partied with the actual hunters, but leeches and has just begun the quest (the second-tier Sleepywood quests work extremely well, giving 0/999). While this would work well if they are in separate maps, placing all players in the same map leads to a ksing frenzy to both speed up progress and slow down opponents. -Mini-Dungeon Scavenger Hunts All teams have one moderator with equal numbers of etc. slots. This player may be allowed to hunt or not. The purpose is to fill up those slots with the monster's common drop (i.e. drums or stone blocks). Once completed, the moderator (should be party leader) exits and the party goes to the head moderator, who checks to be sure that they have succeeded. If time runs out, the team with the most items wins the game. Anomalies (i.e. dcing, running out of ammo) should be figured out by the head moderator. |
cottonice 05/16/09
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| This is an awesome guide Just one thing. You said refrain from anything that ends in "-ize"? But one of your examples is Immobolize. xD |
reupmoc7 05/16/09
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