Arrow Bomb can do more damage than Inferno (calculations)
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Bowman
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thread starter kkhachadur May 14 2009
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| I would like to offer my fellow rangers some help in deciding what to do with their 3rd job build. A big issue that has arisen since arrow bomb's impact damage was removed was whether or not inferno was worth it anymore. Here is undeniable proof with sample calculations that with max SE, ARROW BOMB CAN DO MORE DMG THAN INFERNO. Part of the reason is because even though arrow bomb is weaker, it's formula for calculating critical damage involves multiplying it by the SE factor, rather than normally adding it. Below is a chart comparing the number of monsters each shot would have to hit to match Hurricane + SE. Bow Speed.......Normal (83.3333)........Fast (90) AB 130%......... 4.615..................... 4.273 monsters to hit to match Hurr. + SE Inf 150%......... 4.936..................... 4.57 monsters to hit to match Hurricane + SE Inf 187.5%....... 3.949..................... 3.656 monsters to hit to match Hurricane + SE (Inf 187.5% is the dmg Inferno does on fire-weak monsters) ARROW BOMB > INFERNO when training on NORMAL monsters. ARROW BOMB < INFERNO when training on FIRE-WEAK monsters. Take this into consideration when determining your build. Since arrow bomb outshines inferno in damage except when receiving a marginal advantage when dealing with fire-weak mobs, leaving inferno at 1 is now, even more so than in the past, a legitimate choice. ______________________________________________________________________ WARNING, calculations below: For arrow bomb: (Hurricane shots per min * (hurricane dmg per arrow+ SE * SE occurence %)) / (((critical factor * AB's dmg) * Percentage of critical occurrences + AB's dmg * Percentage of non-crit occurrences) * shots per min) (500*(100+240*.55)) / (((3.4*130%)*.55 + 130*.45)*83.3333)= 4.615 monsters to hit to match Hurr.+SE (AB 130% normal speed bow) (500*(100+240*.55)) / (((3.4*130%)*.55 + 130*.45)*90)= 4.273 monsters to hit to match Hurr.+SE (AB 130% fast speed bow) For Inferno: (Hurricane shots per min * (hurricane dmg per arrow+ SE * SE occurence %)) / ((Inferno's dmg + SE * SE occurence %) * shots per min) (500*(100+240*.55)) / ((150 + 240*.55)*83.3333)= 4.936 monsters to hit to match Hurricane+SE (Inferno 150% normal speed bow) (500*(100+240*.55)) / ((150 + 240*.55)*90)= 4.57 monsters to hit to match Hurricane+SE (Inferno 150% fast speed bow) For Inferno on fire-weak: (Hurricane shots per min * (hurricane dmg per arrow+ SE * SE occurence %)) / ((Inferno's elemental damage boost*((Inf. base dmg+SE)* SE occurence %)+inferno's base dmg*non-crit occurence %)* shots per min) (500*(100+240*.55)) / (1.25*((150+240)*.55+150*.45)*83.3333)= 3.949 mon.'s to hit to match Hur.+SE (Inf. 187.5% norm speed bow) (500*(100+240*.55)) / (1.25*((150+240)*.55+150*.45)*90)= 3.656 mon.'s to hit to match Hur.+SE (Inf. 187.5% fast speed bow) Edit: Chart was updated to reflect the added elemental damage bonus received from SE. Additional calculations also provided. |
AngelxHoly 05/14/09
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| mashavsapir said: "I don't get it... Inferno's damage to each monster=150% AB's damage to each monster=130% Same firing speed, same critical rate. How did you find out that AB>Inferno?" Inferno can crit, sure. But when AB crits now, apparently the damage is double. And it also stuns a whole mob, in which inferno only really attacks. |
supahung 05/14/09
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| Out of interest , what's the range of inferno @lvl 1 & 16 ? Does lvl 1 infeno have the same range as the 'splash' area of Arrow Bomb ? (I'm assuming arrow bomb always maintains the same splash range across all levels .. cos I never noticed the range increasing when I was levelling up the skill). |
Kauotomasta May 14 2009
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| AngelxHoly said: " Inferno can crit, sure. But when AB crits now, apparently the damage is double. And it also stuns a whole mob, in which inferno only really attacks." Arrow bombs crits have always been double not add 100% @supahung: i think level 16 inferno is the same as level 16 arrow bomb splash wise, which is max splash range |
mashavsapir 05/14/09
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| AngelxHoly said: " Inferno can crit, sure. But when AB crits now, apparently the damage is double. And it also stuns a whole mob, in which inferno only really attacks." OK, now it makes sense. |
MiracleStar May 14 2009
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| I heard that max SE only adds 40% to the damage of arrow bomb, but it adds 140% to the damage of inferno, if this is true then Inferno > Arrow Bomb. I need confirmation on this though. :S |
supahung 05/14/09
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| Kauotomasta said: " @supahung: i think level 16 inferno is the same as level 16 arrow bomb splash wise, which is max splash range" Ahh. Thanks for that . How much less is the range of lvl 1 inferno, then ? |
Firestone160 05/14/09
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| For your information: If theres ONE thing I hated about arrow bomb (which made me choose crossbowman), it's the stun. it makes mobbing annoying with monsters not being stunned when you want, or being stunned when trying to mob. This mainly because of the AoE. |
Icedfire 05/14/09
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| I don't know why people are saying that Time Temple will change everything. You won't be training on the Blue monsters, you'll be training on the Fire ones. |
mashavsapir 05/14/09
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| Icedfire said: "I don't know why people are saying that Time Temple will change everything. You won't be training on the Blue monsters, you'll be training on the Fire ones." Time temple won't change anything because hurricane is better than inferno on everything up to a mob of 5 fire-weak monsters so you will usually use it anyway in combination with AB in order to stun the monsters. Phoenix might be used if the blue area is a good training spot (on a mob of 4 fire weak it can do a lot of damage). BTW, the fire area monsters aren't strong/weak against fire. |
maniacbow 05/14/09
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| I'm already maxing inferno though... lol. It's at level 25, but I like it. It's fun and does good damage. I never knew that the arrow bomb criticals worked differently though. That's interesting. |
Casualty14 05/14/09
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| Glad I decided to keep inferno at 1. Btw, does anyone know when time temple may be out? |
mashavsapir 05/14/09
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| Casualty14 said: "Glad I decided to keep inferno at 1. Btw, does anyone know when time temple may be out?" Probably in a few patches. We will probably get ellin forest first and than the time temple since nexon said something about "satisfying the players from lvl 1 to lvl 200" so they will probably release them one after another or together. |
Casualty14 05/14/09
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| Will the new training options replace newties/skeles? |
Desiderata03 May 14 2009
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| I highly doubt that it'll be coming out that soon. We've gotten a couple big patches recently. I wouldn't be surprised if .71 and .72 aren't much. And even still, I doubt they will release the two one after another. Short answer is nobody knows. And with how screwy Nexon could be, your guess is as good as mine, really. |
Stepx 05/14/09
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| I know that what i will ask have some kind of answer on the above posts, but i'm still on doubt. Inferno splash range increase by adding points on the skill?, if yes what level has the max range? Just to be sure. |
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