Max Battleship?
thread starter shorinji May 07 2009
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| So now that we got the skill updates for Rapid Fire and Battleship, I'm wondering how the priorities will shift. Originally I planned to get Lv15 Rapid Fire after I maxed Cannon to have my backup attack be you know, decent. But of course, now that Battleship has been fixed to be 90 second cooldown at all levels, getting an extra 36K HP for the ship is pretty tempting at the moment. I hardly break my ship during normal training as it is, the extra HP would probably keep me on it for hours with the mount/demount strategy. At bosses, its somewhat arguable. Breaking the ship at a boss is virtually inevitable, at which point Rapid Fire would take over. (I mean bosses like Papulatus or Zakum where you can't really avoid the attacks, not bosses like Anego where you can solo without getting hit anyway). However, as it currently stands, I'm on my ship more often than not, even in boss runs, well at least when I can predict the attacks. So the extra ship HP will probably keep my high cannon dps going for a lot longer. What do the other Corsairs on Basil think? |
johny2toes 05/08/09
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| The build I'm doing is 1 Ship, 1 Cannon, 5 Rapid Fire (Since at this current time I don't see my ship lasting too long till I get used to it), Max Cannon, Max Ship, Max Rapid Fire. Max Bullseye. But yeah, not that all levels are 90 seconds cooldown, the huge hp boost is helpful. |
Efemera 05/08/09
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| Heads up: 5 Rapid Fire is not going to kill any faster than Burst Fire. Seriously. |
lalaland 05/09/09
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| My corsair should will be like this... In orders.. 1 air strike 1 ship max cannon 21 torp / max bulleye( depends if im in a boss squad..most likely not so..) max air strike max torp max ele boost But then it's just on theory... I like rapid fire but it's just not that important compare to other skills And that octo skill just sucks by itself unless u r fighting something like pap that allows u to recast it |
shorinji 05/09/09
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| @ Above, all things considered I still intend to have Rapid Fire maxed before maxing Air Strike. The high level Corsairs I know have already confirmed for me that maxing Air Strike wont have that big an impact on training ability. Meanwhile when the ship is cooling, Burst fire ceases to cut it at higher levels. The ratio of downtime to uptime is definitely in our favor (massively), but that alone isn't any reason to just accept being superfluously weak during those 90 seconds. I've learned the hard way that 90 seconds can seem like forever in a tight spot. |
FroznSolid 05/09/09
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 | Even though the threat is over, i still feel like posting. so here: my opinion. Ship > Rapid Fire. the boost of 28k -> 70k from lv 132 to lv 135 (discount the +2k HP per lv) and you have 28k turning into 64k. That's a good amount. It doesn't really depend on your mounting/demounting skill, because no matter which, maxing Ship will give you 2x the time on the ship. i am not sure how this would fit in with torp/rapid fire/other skills, since i don't know alot about torp. The way i see it, next to put points into would either be Torp or RF, maybe Air Strike. I'd go RF, since i've heard Air Strike is obsolete and can aggro monsters, which kill your ship and lower the time spent on your ship. Not sure about torp, it would depend on where a corsair of that lv would train. Still i would lean rapid fire (unless there are lots of mobs of skeles/whatever to take down with the torp that would be worth it). |
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