GMS Skill Adjustments in v.70
basilmarket.com forums : Maple Story Tech Help & Patches  |  16 posts archived
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thread starter mrbasil May 07 2009 + PM | QUOTE | PERMALINK | REPORT
mrbasilGood News Maplers! Skills for all classes have been balanced for your enjoyment! Take a peek at what we changed: Common Skill for all classes edited • Warrior Endur skill can be leveled up to level 5. • Maple Warrior master level increased to level 30. Warrior job skills revised • Warrior skill "Power Damage" initial damage has been increased to 165%. Damage after mastering remains the same. • Warrior skill "Slash Blast" initial damage has been increased to 72%. Damage after mastering remains the same. • Spearman skill "Hyper Body" effective period increased to 300 seconds. • Fighter skill "Rage", upon mastering, increases attack by 12. • Page skill "Threaten" applies to boss mobs. Effective period increased up to 120. • White Knight skills "Blizzard Charge" and "Ice Charge" damage increased to 110% upon mastering. • Paladin skill "Blast" attack range increased • Paladin skill "Sanctuary" cooling time decreased to 20 seconds. • Hero skill "Enrage" cooling time decreased to 6 minutes. • Dark Knight skill "Berserk" HP use limit changed to 50% upon mastering. Mage job skills revised • Mage (Fire/Poison) and Mage (Ice/Lightning) Skill "Elemental Amplification" attack increased to 140% • 4th job magician skill "Big Bang" charge time decreased to 1 second. • Ice/Lightning Arch Mage Skill "Chain Lightning" extra damage increased. Bowman job skills revised • Hunter, Crossbow Man short distance attack range decreased. • Hunter, Crossbo Man short distance attack damage increased. • Ranger, Sniper skill "Strafe" initial damage increased to 71%. Damage after mastering remains the same. • Bowmaster skill "Concentrate" effective period increased to 240 seconds. • Marksman skill "Piercing" charge time decreased to 1 second. • Marksman skill "Sniping" cooling time decreased to 5 seconds based on mastered skill. • Hunter skill "Arrow Bomb" damage until initial mob attack increased. Thief job skills revised • Chief Bandit skill "Band of Theives" attack range increased. • Chief Bandit skill "Assualter" moving range increased. • Chief Bandit skill "Pickpocket" calculations revised. • Night Lord skill "Ninja Storm" range increased. • Shadower skill "Boomerang Step"; delay after using this skill decreased. Pirate job skills revised • Outlaw skill "Flamethrower" and "Ice Splitter" attack range increased. • Viper skill "Dragon Strike"; delay after using this skill decreased. • Viper skill "Fist"; delay after using this skill decreased. • Buccanear skill "Energy Burst"; delay after using this skill decreased. • Captain skill "Rapid Fire" damage increased to 170% based on master level. • Captain skill "Battleship"; when battleship is disabled, waiting time is changed to 90 seconds for all to ride again. • While using Buccanear skill "Transform", can use all skills except for "Oak Barrel," "Double Fire," "Demolition" and "Snatch". • While using Viper skill "Super Transform," can use all skills except "Oak Barrel" and "Double Fire". • Viper skill "Energy Orb", extra damage
Joba 05/07/09 + PM | QUOTE | PERMALINK | REPORT
JobaElecShadow said: "yay for chief bandits we are going to be the best class to mob now :D... god firt time i think nexon want to keep us ><" You didn't happen to check the Marauder section up there? I tried Energy Blast (Delay got reduced) before MS died again, and you can spam it like 1.5 times per second, and do like 15k to 4 with every hit at around level 100.
Valtrox 05/07/09 + PM | QUOTE | PERMALINK | REPORT
i guess energy burst= energy blast right?
MonsterJump 05/07/09 + PM | QUOTE | PERMALINK | REPORT
wow corsair pwns
Valtrox 05/07/09 + PM | QUOTE | PERMALINK | REPORT
hmmm i saw something there that i have a doubt. When a corsair dismounted the Battleship before, could you remount right after? If so, they powered corsairs down a little >=(
Focus 05/07/09 + PM | QUOTE | PERMALINK | REPORT
Server Check is probably going to take some time. -Heads off to play something else*
jkt10516 05/07/09 + PM | QUOTE | PERMALINK | REPORT
what no bishop?
xdarkshynobi 05/07/09 + PM | QUOTE | PERMALINK | REPORT
ElecShadow said: "yay for chief bandits we are going to be the best class to mob now :D... god firt time i think nexon want to keep us ><" lol ya use cb have been rejects for awhile maybe this will change a bit?
Valtrox 05/07/09 + PM | QUOTE | PERMALINK | REPORT
jkt10516 said: "what no bishop?" Yes -Bishop skill Genesys now one hit ko's every living thing on map and casting time and mp usage decreased. =]
olli282 05/07/09 + PM | QUOTE | PERMALINK | REPORT
This is awesome
zxodinxz 05/07/09 + PM | QUOTE | PERMALINK | REPORT
jkt10516 said: "what no bishop?" of course theres something for bishops, a lot more people will go make new MM and Buccys now be greatful you can sell more leech to the lazy ones :D
EddyPanda 05/07/09 + PM | QUOTE | PERMALINK | REPORT
Looks like a dk can use roar with berserk now. I wonder how muh damage they are gonna do now o.0
esteban802 May 07 2009 + PM | QUOTE | PERMALINK | REPORT
+10 for Nexon with these skills upgrades/
iNoing 05/07/09 + PM | QUOTE | PERMALINK | REPORT
Great day for Bowmen, Buccanears, and Zerk DrKs.
EddyPanda 05/07/09 + PM | QUOTE | PERMALINK | REPORT
IcED said: "Element Amplification is increased to 140% ? ZOMGZOMGZOMGZOMGZOMGZOMG! Considering thats not a typo, its a LARGE increase compared to the 35% the mages used to get from it." cmon now it was increased from 135% to 140%. its only 5% increase. Looks like bishops got owned again. Would suck if they increase the mp usage as well lol. But dang ams are strong enough already why would they increase their total damage -_- i mean a avg lvl 17x am does around 100k to skele and like 140k+ to element monsters with a element weapon. They can do like 2.5mill+ damage per blizz
Pepperpost 05/07/09 + PM | QUOTE | PERMALINK | REPORT
Whatthehell. Skill adjustments and I CAN'T PLAY? AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHhhh
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