What if ALL job classes had 3 subjobs.
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thread starter Nightwind90 May 06 2009 + PM | QUOTE | PERMALINK | REPORT
Three types of warriors Three types of mages but only Two pirates classes Two Thives classes Two Bowman classes I want you to contemplate what a third class of each of those three would be like in 2nd job, 3rd job, and 4th job. luckywiz said: "Third archer class could be slingshots. they're faster than bows, but weaker, 2nd job they get a mob skill called ricochet, which works similarly to CL. in third job they get something like arrow gust, where their ammo (whatever it is) flies sideways. They use the lighting element. In fourth job they get a skill similar to hurricane, and they get to inflict seal on monsters like hamstring and blindness. other than that they're pretty much the same as the other archers."
xShaunyx 05/06/09 + PM | QUOTE | PERMALINK | REPORT
Nightwind90 said: "Three types of warriors Three types of mages but only Two pirates classes Two Thives classes Two Bowman classes I want you to contemplate what a third class of each of those three would be like in 2nd job, 3rd job, and 4th job." Third Pirate sub-job = Captain Jack Sparrow.
dawningblade 05/06/09 + PM | QUOTE | PERMALINK | REPORT
Pirate = Cannoneer - A two handed cannon that shoots cannon balls... could get a skill like L7 that shooots multiples >=D Thief = Robber - Uses a sack with a dollar or meso sign on it to smash the enemy. Can be either one hand or two hand. Bowman = Nothing.. cant think of anything >_>
zombiewafflez May 06 2009 + PM | QUOTE | PERMALINK | REPORT
third thieves sub class=modern crimnals :D use guns knifes and cars. >:D
luckywiz May 07 2009 + PM | QUOTE | PERMALINK | REPORT
Third archer class could be slingshots. they're faster than bows, but weaker, 2nd job they get a mob skill called ricochet, which works similarly to CL. in third job they get something like arrow gust, where their ammo (whatever it is) flies sideways. They use the lighting element. In fourth job they get a skill similar to hurricane, but with a better % multiplier to make up for the slingshot's inferior damage range, and they get to inflict seal on monsters like hamstring and blindness. other than that they're pretty much the same as the other archers.
FrostWizard 05/06/09 + PM | QUOTE | PERMALINK | REPORT
for a third thief class maybe instead of daggers it is a 1h sword/katana
JustPain 05/06/09 + PM | QUOTE | PERMALINK | REPORT
third thieve class should be ninja, with all those martial arts weapons
Nightwind90 May 06 2009 + PM | QUOTE | PERMALINK | REPORT
luckywiz said: "Third archer class could be slingshots. they're faster than bows, but weaker, 2nd job they get a mob skill called ricochet, which works similarly to CL. in third job they get something like arrow gust, where their ammo (whatever it is) flies sideways. They use the lighting element. In fourth job they get a skill similar to hurricane, and they get to inflict seal on monsters like hamstring and blindness. other than that they're pretty much the same as the other archers." We've got one good candidate. Lets add in elemental shots, shall we?
Merchant1014 05/06/09 + PM | QUOTE | PERMALINK | REPORT
Bowman: Long Bowman - Uses the long bow and requires more strength than dex in its stat build. (Strength, in this case, determines the speed/damage/accuracy, but it still requires some dex as a base) Thief: Ninja - Uses moderately strong magic to inhance its attack and defence, but its HP stays below 2000. requires int, dex, and str. (int determines its defence, dex its speed, and str its damage) Pirate: Pillager - Uses a short curved blade which's speed is doubled by duel-weilding. Requires dex, str, and luk. (Dex = acc/speed, str = damage, luk = critical rate.)
luckywiz 05/06/09 + PM | QUOTE | PERMALINK | REPORT
Nightwind90 said: " We've got one good candidate. Lets add in elemental shots, shall we?" elemental shots would be a move resembling blizzard/inferno
Merchant1014 05/06/09 + PM | QUOTE | PERMALINK | REPORT
The classes don't have to be strictly elemental, you know. >.>
Nightwind90 05/07/09 + PM | QUOTE | PERMALINK | REPORT
Nha, not elemental classes, but give the slingshot archer the same style shot as the fire and ice shots of pirates, only give them a full set of them.
iHateWeed 05/07/09 + PM | QUOTE | PERMALINK | REPORT
Merchant1014 said: "Bowman: Long Bowman - Uses the long bow and requires more strength than dex in its stat build. (Strength, in this case, determines the speed/damage/accuracy, but it still requires some dex as a base) Thief: Ninja - Uses moderately strong magic to inhance its attack and defence, but its HP stays below 2000. requires int, dex, and str. (int determines its defence, dex its speed, and str its damage) Pirate: Pillager - Uses a short curved blade which's speed is doubled by duel-weilding. Requires dex, str, and luk. (Dex = acc/speed, str = damage, luk = critical rate.)" I like this idea. The long bowman could have increased damage by how much further it is.
camparksam 05/07/09 + PM | QUOTE | PERMALINK | REPORT
Pirate's 3rd class should be some form of duel-wielding or something.
luckywiz May 07 2009 + PM | QUOTE | PERMALINK | REPORT
pirates third class could be a captain, lieutenant, general or something. They don't fight for themselves, instead their kinda like summoners, only instead of summoning, they command a crew to fight for them. Basically all of their moves resemble BoT, ninja ambush, and ninja storm. They use str for damage because you need a strong leader. They also use knuckles in first job only, second job onward they use something for leadership (flags maybe? something leadership and pirate related). That way they wouldnt need a completely new set of first job skills for this class.
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