Luck or Weapon Attack?
thread starter Philzz101 May 06 2009
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| What has more value in a hermits damage range, luck or weapon attack? For example lets say you have a 9 atk WG and no LUK sauna. What would maximize your damage range, a 12 atk WG or a 15+ LUK sauna? |
qwan456 05/06/09
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| Philzz101 said: "So in the example the person should replace the 9 atk WG for a 12 ATK, before getting a LUK sauna?" I would think the 15+ LUK sauna will be about the same as the 3 ATT upgrade to your WG right now. But in the long run, the 3 ATT going to better. To be sure, used this formula. [Total LUK] / [Total W.ATT] = the current amount of LUK to equal 1 ATT. Of course, if you add W.ATT or LUK to either sides the ratio change, so keep that in mind. Or for a more accurate result, you can used the Lucky Seven formula to help you decide. |
wingless666 05/06/09
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| u guys notice that he already has a 9 att wg so it will only add 4 att instead of 12 |
cuisses 05/06/09
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| Well I didn't say w.attack ;-; |
LoveIsMIA 05/06/09
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| cuisses said: "Well I didn't say w.attack ;-;" either way, for mages INT = m.att. |
NightMenace 05/06/09
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| wingless666 said: "u guys notice that he already has a 9 att wg so it will only add 4 att instead of 12" Ummm... Wow... 9+4 =/= 12 |
daviopher May 06 2009
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| dragonfreze said: " except for mages rofl attack is worthless to them unless m.atk for mages and mages dont even need atk. they miss like crazy with attack" actually if you dont want to consume MP you can use a high level wand and use it for their W.ATK rather then M.ATK ;]. Also Hybrid Blood Cleric warrior need watk |
xanderle 05/06/09
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| 12 attack wg is better than a 15luk sauna |
bongbong1 05/06/09
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| get a 10 atk wg and spend extra money on sauna. |
ezirb6 May 06 2009
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| lol, every poster in this thread has failed 15luk~=~3w.att so go with whatever is cheaper If you wanna be more precise, use quan's equation(it=/=fail) EDIT @daviopher Hybrid blood cleric warrior? wth? str mage/str cleric rolls off the tongue a little easier... |
ryuzaki818 05/06/09
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| LoveIsMIA said: " either way, for mages INT = m.att." Untrue. INT > M.ATT. |
aznMyuzik May 06 2009
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| LUK/W.Att= the ratio of luk required to move your range the same as 1 attack. EDIT: INT is worth about 1.5x m.att in the mage damage formula, because 1 int= 1 m.att, and INT and M.att are both in the formula seperately. |
LoveIsMIA May 06 2009
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| ryuzaki818 said: " Untrue. INT > M.ATT." doesnt 1 INT = 1 MATT? @aznMyuzik *drolls and scratches head* |
aznMyuzik 05/06/09
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| LoveIsMIA said: " doesnt 1 INT = 1 MATT? @aznMyuzik *drolls and scratches head*" The MAX range formula for magic is (0.003365 * magic^2 + 3.3 * magic + INT/2) * Spell power/100. INT adds to your magic rating, and you also have magic rating from your weapon and equips. As you can see, INT does more than straight-up magic attack. |
tommyboy123 05/06/09
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 | arctixfox said: " Really? *gets a 12 att wg for my priest*" ROFl XD |
LoveIsMIA 05/06/09
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| aznMyuzik said: " The MAX range formula for magic is (0.003365 * magic^2 + 3.3 * magic + INT/2) * Spell power/100. INT adds to your magic rating, and you also have magic rating from your weapon and equips. As you can see, INT does more than straight-up magic attack." link |
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