Ideas for a Maplestory 2
basilmarket.com forums : General Maple Story  |  13 posts archived
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thread starter Mage207 Apr 29 2009 + PM | QUOTE | PERMALINK | REPORT
What do you think Wizet would put into a Maplestory 2?
jakenasnake 04/29/09 + PM | QUOTE | PERMALINK | REPORT
mabinogi.. look it up
DarthMason 04/29/09 + PM | QUOTE | PERMALINK | REPORT
the screen will have a 2 =O OMG
XxAritoxX 04/29/09 + PM | QUOTE | PERMALINK | REPORT
maplestory 2 goes 3D! =O
Harun 04/29/09 + PM | QUOTE | PERMALINK | REPORT
cats gone wild?
ronny278 04/29/09 + PM | QUOTE | PERMALINK | REPORT
3D I'm guessing, and a lot more like WOW...
lnsaninty 04/29/09 + PM | QUOTE | PERMALINK | REPORT
No 3D >=O I'd like more classes, more stuff to play around with, you know?
ruzz14235 04/29/09 + PM | QUOTE | PERMALINK | REPORT
I think it would be cool to still have the same sort of gameplay. But make it 3d. And have amazing graphics (better than WoW) Although that would never happen. its still fun to dream.
Memormine 04/29/09 + PM | QUOTE | PERMALINK | REPORT
No 3D. This game is fun because it is a side scroller. I think the jobs will branch out more. It should look more like a tree. Everyone starts out as a Beginner, duh. Pick first job. 5 choices. Pick Second job.. each one should have 4 choices. Pick Third job.. each one should have 3 choices. Pick Fourth job.. each one should have 2 choices. That gives a total of.. 120 possible 4th Jobs. That would be sweet.
seviroth 04/29/09 + PM | QUOTE | PERMALINK | REPORT
Memormine said: "Pick first job. 5 choices. Pick Second job.. each one should have 4 choices. Pick Third job.. each one should have 3 choices. Pick Fourth job.. each one should have 2 choices. That gives a total of.. 120 possible 4th Jobs. That would be sweet." That is like never going to happen
Memormine 04/29/09 + PM | QUOTE | PERMALINK | REPORT
seviroth said: " That is like never going to happen" Just like Maple Story 2..
SilverFoxR 04/29/09 + PM | QUOTE | PERMALINK | REPORT
SilverFoxRI'd like to see an experience system that rewards the player for their fighting prowess, not how much damage they deal. For example, as a warrior, if I can rush in and kill the monster with a 10-hit combo, jump to another monster to maintain the combo and not take any damage, I should get an experience multiplier as opposed to just walking up and 1-hitting the creature or luring a big mob and wiping them out. In the case of a long-ranged character like a bowman or assassin, you could gain more experience by picking off monsters at a longer distance or by performing a kill on a critical body point (IE: headshot) to show your targeting abilities. For someone like a mage, it would be a matter of casting a series of spells to maximize damage or even combining physical attacks with magic to perfom devestating combination moves... maybe linking spells to create more powerful ones. Things like that would make the game far more interesting =3
snowman4 04/29/09 + PM | QUOTE | PERMALINK | REPORT
needs lots of classes and everything from the world!
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