thread starter Kazoothebat Apr 22 2009
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| Understanding Gunslingers and Skill Builds This guide is co-authored by Takeback3r and KazooTheBat . Greetings! Welcome to Basil's one-and-only official Gunslinger guide. Because of the numerous attempts at Gunslinger guides on several Maple forums, and their tendency to present conflicting info, the two of us have decided to take matters into our own hands and create the most complete, detailed, and informative Gunslinger guide around. Note: We give full credit for the skill tables and skill book locations to Fiel of SP.net and all those who have helped him. Table of Contents Translations Index Gunslinger Class Skill Tables The AP Build Equipment Technical/Statistical Info Advancing to 1st Job Gun-Pirate's Outset • Standard Build • SSK-First Build • Explanation [1st Job] Advancing to 2nd Job Gunslinger's Path • Explanation [2nd Job] Advancing to 3rd Job Outlaw's Tricks • Explanation [3rd Job] Advancing to 4th Job Corsair's Honor • Explanation [4th Job] Skill Book & Mastery Book Quests/Locations Recommended Training Spots Inspirational Videos Credits Final Statements Gunslinger Class Skill Tables To read the skill descriptions for Pirates, Gunslingers, Outlaws, and Corsairs, click here . The AP Build Gunslingers are similar to archers in that their primary stat is DEX and their secondary stat is STR. When rolling for your stats, aim for a 4/4 on INT/LUK. You need to have 20 DEX to make the first job advancement and your STR must be equal to your level to wear equips. Maintaining correct AP stats isn't hard for a Gunslinger; just make sure your total STR [base + equips] is equal to your level at all times, and put the rest into DEX [i.e. adding 1 STR/4 DEX every lvl in a reg STR build]. Equipment Pirates do not use tops/bottoms, their armor is made up entirely of overalls. Alotta people also ask about bullets, like how to find them, how expensive they might be, etc. I'll address those issues here. First off, bullets come in sets and are rechargeable, just like stars. And just like Claw Mastery, Gun Mastery increases the amount of bullets you can carry in a set. Unlike stars, bullets have level requirements and carry much more in a set by default [1200+ per set for lvl 30 bullets, and 3000+ for lvl 110 bullets]. They're available in 20-level increments starting at 10, as in there are lvl 10 bullets, then lvl 30, lvl 50, all the way up to lvl 110. Lvl 10 bullets are sold in all potion shops, and each advancing bullet drops from at least one monster that is commonly trained on [i.e. wild boars, v/hoodoos, duals]. Gunslingers are a low-populated class in other versions, so bullet prices should fall fairly low in GMS over time. Also note that Blaze/Glaze capsules are bullets that are only usable with Fire Burner and Cooling Effect respectively, and that even then the capsules are optional [the elemental skills can be used w/o capsules, but they lose half their attack power]. The following links show descriptions and images of Gunslinger equipment: • Pi |